Game invaders the theory and understanding of computer games / [electronic resource] : Clive Fencott ... [et al.]. - Hoboken, N.J. : IEEE Computer Society : IEEE : Wiley, c2012. - xi, 217 p., [16] leaves of plates : ill. (some col.)

Includes bibliographical references and index.

pt. 1. Why do people play games? -- pt. 2. What is a game?.

"Introduces a practical critical method for analyzing existing games and designing future games"--


Electronic reproduction.
Palo Alto, Calif. :
ebrary,
2011.
Available via World Wide Web.
Access may be limited to ebrary affiliated libraries.






Computer games.
Computer games--Design.
Video games.
Video games--Design.


Electronic books.

GV1469.3 / .G36 2012eb

794.8

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