Game invaders the theory and understanding of computer games / [electronic resource] :
Clive Fencott ... [et al.].
- Hoboken, N.J. : IEEE Computer Society : IEEE : Wiley, c2012.
- xi, 217 p., [16] leaves of plates : ill. (some col.)
Includes bibliographical references and index.
pt. 1. Why do people play games? -- pt. 2. What is a game?.
"Introduces a practical critical method for analyzing existing games and designing future games"--
Electronic reproduction.
Palo Alto, Calif. :
ebrary,
2011.
Available via World Wide Web.
Access may be limited to ebrary affiliated libraries.
Computer games.
Computer games--Design.
Video games.
Video games--Design.
Electronic books.
GV1469.3 / .G36 2012eb
794.8
Includes bibliographical references and index.
pt. 1. Why do people play games? -- pt. 2. What is a game?.
"Introduces a practical critical method for analyzing existing games and designing future games"--
Electronic reproduction.
Palo Alto, Calif. :
ebrary,
2011.
Available via World Wide Web.
Access may be limited to ebrary affiliated libraries.
Computer games.
Computer games--Design.
Video games.
Video games--Design.
Electronic books.
GV1469.3 / .G36 2012eb
794.8