3ds Max 2012 bible
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http://site.ebrary.com/lib/rucke/Doc?id=10484888
- An electronic book accessible through the World Wide Web; click to view
pt. 1. Getting started with 3ds Max -- pt. 2. Working with objects -- pt. 3. Modeling basics -- pt. 4. Materials, cameras, and lighting basics -- pt. 5. Animation and rendering basics -- pt. 6. Advanced modeling -- pt. 7. Advanced materials -- pt. 8. Advanced animation techniques -- pt. 9. Working with characters -- pt. 10. Dynamic animation -- pt. 11. Advanced lighting and rendering.
Electronic reproduction. Palo Alto, Calif. : ebrary, 2011. Available via World Wide Web. Access may be limited to ebrary affiliated libraries.
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