01796nam a2200361 a 4500001001200000003000800012006001900020007001500039008004100054010001700095020003100112020002700143040002100170035002100191043001200212050002500224082001700249100001800266245013200284260005300416300002400469504005100493505039300544533015200937650004901089650001701138650005601155655002901211700003201240710001701272856012601289999001901415ebr10469304CaPaEBRm u cr cn|||||||||090710s2010 ilua sb 001 0 eng d z 2009026839 z9780838910092 (alk. paper) z9780838999271 (e-book) aCaPaEBRcCaPaEBR a(OCoLC)536370575 an-us---14aZ692.B63bM39 2010eb04a025.28962221 aMayer, Brian.10aLibraries got gameh[electronic resource] :baligned learning through modern board games /cBrian Mayer and Christopher Harris. aChicago :bAmerican Library Association,cc2010. avii, 146 p. :bill. aIncludes bibliographical references and index.0 aDesigner games -- Why games matter -- Redefining resources -- Library and information skills -- Alignment with state and national curriculum standards -- The Genesee Valley model -- Starting a game collection -- Top recommended games for elementary school: pre-K through grade 5 -- Top recommended games for middle school: grades 6-8 -- Top recommended games for high school: grades 9-12. aElectronic reproduction.bPalo Alto, Calif. :cebrary,d2013.nAvailable via World Wide Web.nAccess may be limited to ebrary affiliated libraries. 0aLibrariesxSpecial collectionsxBoard games. 0aBoard games. 0aSchool librariesxActivity programszUnited States. 7aElectronic books.2local1 aHarris, Christopher,d1977-2 aebrary, Inc.40uhttp://site.ebrary.com/lib/rucke/Doc?id=10469304zAn electronic book accessible through the World Wide Web; click to view c131699d131699