01616nam a2200433 a 4500001001200000003000800012006001900020007001500039008004100054010001700095015001900112016001800131020002200149020002200171020001800193020001800211020002500229020002500254040002100279035002100300050003000321082001500351100001600366245010700382260008600489300001400575490004100589504006600630533015200696650003600848650002200884650002100906655002900927700002200956710001700978830004200995856012601037999001901163ebr10161363CaPaEBRm u cr cn|||||||||061006s2006 enk sb 001 0 eng d z 2006284272 aGBA5817992bnb7 z0133012252Uk z0335213588 (hbk.) z033521357X (pbk.) z9780335213573 z9780335224876 z9780335213588 (hbk.) z978033521257X (pbk.) aCaPaEBRcCaPaEBR a(OCoLC)56797736714aGV1469.17.S63bD68 2006eb04a306.462221 aDovey, Jon.10aGame culturesh[electronic resource] :bcomputer games as new media /cJon Dovey and Helen W. Kennedy. aMaidenhead, Berkshire, England ;aNew York, N.Y. :bOpen University Press,c2006. ax, 171 p.1 aIssues in cultural and media studies aIncludes bibliographical references (p. [150]-161) and index. aElectronic reproduction.bPalo Alto, Calif. :cebrary,d2013.nAvailable via World Wide Web.nAccess may be limited to ebrary affiliated libraries. 0aComputer gamesxSocial aspects. 0aPlay (Philosophy) 0aPopular culture. 7aElectronic books.2local1 aKennedy, Helen W.2 aebrary, Inc. 0aIssues in cultural and media studies.40uhttp://site.ebrary.com/lib/rucke/Doc?id=10161363zAn electronic book accessible through the World Wide Web; click to view c132618d132618