01275nam a2200313Ia 4500001001200000003000800012006001900020007001500039008004100054010001700095020001800112020001500130040002100145035002100166050002600187082001600213100002700229245014900256260004000405300003000445504006600475533015200541650004500693650003400738655002900772710001700801856012600818999001700944ebr10251684CaPaEBRm u cr cn|||||||||080225s2008 mauag sb 001 0 eng d z 2008008742 z9780262033787 z026203378X aCaPaEBRcCaPaEBR a(OCoLC)64676403414aML3540.7b.C65 2008eb04a781.5/42221 aCollins, Karen,d1973-10aGame soundh[electronic resource] :ban introduction to the history, theory, and practice of video game music and sound design /cKaren Collins. aCambridge, MA :bMIT Press,cc2008. ax, 200 p. :bill., music. aIncludes bibliographical references (p. [189]-196) and index. aElectronic reproduction.bPalo Alto, Calif. :cebrary,d2009.nAvailable via World Wide Web.nAccess may be limited to ebrary affiliated libraries. 0aVideo game musicxHistory and criticism. 0aMusicxHistory and criticism. 7aElectronic books.2local2 aebrary, Inc.40uhttp://site.ebrary.com/lib/rucke/Doc?id=10251684zAn electronic book accessible through the World Wide Web; click to view c35929d35929