01366nam a2200361 a 4500001001200000003000800012006001900020007001500039008004100054010001700095015001900112016001800131020005400149020005100203040002100254035002100275050003000296082001900326100002000345245009600365250001200461260005000473300002300523500002000546533015200566650003300718650003900751650002500790655002900815710001700844856012600861999001700987ebr10231521CaPaEBRm u cr cn|||||||||070220s2007 maua s 001 0 eng  z 2007006782 aGBA7419752bnb7 z0137567842Uk z9781584504955 (hardback with cd-rom : alk. paper) z1584504951 (hardback with cd-rom : alk. paper) aCaPaEBRcCaPaEBR a(OCoLC)29058023514aQA76.76.C672bS535 2007eb04a794.8/15262221 aSherrod, Allen.10aData structures and algorithms for game developersh[electronic resource] /cAllen Sherrod. a1st ed. aBoston, Mass. :bCharles River Media,cc2007. axv, 560 p. :bill. aIncludes index. aElectronic reproduction.bPalo Alto, Calif. :cebrary,d2013.nAvailable via World Wide Web.nAccess may be limited to ebrary affiliated libraries. 0aComputer gamesxProgramming. 0aData structures (Computer science) 0aComputer algorithms. 7aElectronic books.2local2 aebrary, Inc.40uhttp://site.ebrary.com/lib/rucke/Doc?id=10231521zAn electronic book accessible through the World Wide Web; click to view c39777d39777