01251nam a2200301Ia 4500001001200000003000800012006001900020007001500039008004100054010001700095020001800112040002100130035002100151050002600172082001700198100002700215245018400242260003900426300002600465504005100491533015200542650004400694650002200738655002900760710001700789856012600806999001700932ebr10341735CaPaEBRm u cr cn|||||||||090619s2009 caua sb 001 0 eng d z 2009025589 z9780470462737 aCaPaEBRcCaPaEBR a(OCoLC)64684203314aLB1029.S5bA43 2009eb04a371.39/72221 aAldrich, Clark,d1967-14aThe complete guide to simulations and serious gamesh[electronic resource] :bhow the most valuable content will be created in the age beyond Gutenberg to Google /cClark Aldrich. aSan Francisco :bPfeiffer,cc2009. axxxiv, 533 p. :bill. aIncludes bibliographical references and index. aElectronic reproduction.bPalo Alto, Calif. :cebrary,d2010.nAvailable via World Wide Web.nAccess may be limited to ebrary affiliated libraries. 0aSimulated environment (Teaching method) 0aElectronic games. 7aElectronic books.2local2 aebrary, Inc.40uhttp://site.ebrary.com/lib/rucke/Doc?id=10341735zAn electronic book accessible through the World Wide Web; click to view c46298d46298