01221nam a2200325Ia 4500001001200000003000800012006001900020007001500039008004100054020001800095020001500113040002100128035002100149050002900170100001600199245007600215260007400291300002300365500002000388533015200408650003300560650002900593650001700622650004200639650002500681655002900706710001700735856012600752999001700878ebr10314645CaPaEBRm u cr cn|||||||||090624s2009 maua s 001 0 eng d z9781584506843 z1584506849 aCaPaEBRcCaPaEBR a(OCoLC)56798000314aQA76.76.C672bM37 2009eb1 aMark, Dave.10aBehavioral mathematics for game AIh[electronic resource] /cDave Mark. aBoston, MA ;aSingapore :bCourse Technology Cengage Learning,c2009. aix, 459 p. :bill. aIncludes index. aElectronic reproduction.bPalo Alto, Calif. :cebrary,d2009.nAvailable via World Wide Web.nAccess may be limited to ebrary affiliated libraries. 0aComputer gamesxProgramming. 0aArtificial intelligence. 0aMathematics. 0aSocial sciencesxMathematical models. 0aOperations research. 7aElectronic books.2local2 aebrary, Inc.40uhttp://site.ebrary.com/lib/rucke/Doc?id=10314645zAn electronic book accessible through the World Wide Web; click to view c57867d57867