01237nam a2200325 a 4500001001200000003000800012006001900020007001500039008004100054010001700095015001900112016001800131020002500149020002200174040002100196035002100217050003000238082001700268100002200285245010100307260006900408300003700477500002000514533015200534650003600686655002900722710001700751856012600768999001700894ebr10300867CaPaEBRm u cr cn|||||||||080703s2008 enka s 001 0 eng  z 2008299724 aGBA8154032bnb7 z0145137302Uk z9780470723104 (pbk.) z0470723106 (pbk.) aCaPaEBRcCaPaEBR a(OCoLC)64778272614aGV1469.17.S63bM55 2008eb04a306.4/872221 aMileham, Rebecca.10aPowering uph[electronic resource] :bare computer games changing our lives? /cRebecca Mileham. aChichester, England ;aHoboken, NJ :bWiley/Dana Centre,cc2008. axii, 321 p. :bill. (some col.). aIncludes index. aElectronic reproduction.bPalo Alto, Calif. :cebrary,d2013.nAvailable via World Wide Web.nAccess may be limited to ebrary affiliated libraries. 0aComputer gamesxSocial aspects. 7aElectronic books.2local2 aebrary, Inc.40uhttp://site.ebrary.com/lib/rucke/Doc?id=10300867zAn electronic book accessible through the World Wide Web; click to view c66485d66485