01500nam a2200349 a 4500001001200000003000800012006001900020007001500039008004100054010001700095020004300112020002700155040002100182035002100203050002600224082001400250100002500264245010900289260004300398300001700441490002100458504005100479505018500530533015200715650004000867650002900907650002500936655002900961710001700990856012601007999001701133ebr10661916CaPaEBRm u cr cn|||||||||120801s2013 mau sb 001 0 eng d z 2012026836 z9780262019057 (hardcover : alk. paper) z9780262313124 (e-book) aCaPaEBRcCaPaEBR a(OCoLC)82923322114aGV1469.3b.J87 2013eb04a794.82231 aJuul, Jesper,d1970-14aThe art of failureh[electronic resource] :ban essay on the pain of playing video games /cJesper Juul. aCambridge, Mass. :bMIT Press,cc2013. axiii, 157 p.0 aPlayful thinking aIncludes bibliographical references and index.0 aIntroduction: the paradox of failure -- The paradox of failure and the paradox of tragedy -- The feeling of failure -- Designing failure -- Fictional failure -- The art of failure. aElectronic reproduction.bPalo Alto, Calif. :cebrary,d2013.nAvailable via World Wide Web.nAccess may be limited to ebrary affiliated libraries. 0aVideo gamesxPsychological aspects. 0aVideo gamesxPhilosophy. 0aFailure (Psychology) 7aElectronic books.2local2 aebrary, Inc.40uhttp://site.ebrary.com/lib/rucke/Doc?id=10661916zAn electronic book accessible through the World Wide Web; click to view c68746d68746