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Your search returned 809 results.

101.
DarkBasic pro game programming by Harbour, Jonathan S. Publication: Boston : Thomson Course Technology, 2007 . xxix, 577 p. : Date: 2007 Availability: No items available:

102.
Beginning Java game programming by Harbour, Jonathan S. Publication: Boston, MA : Thompson Course Technology, 2008 . xix, 346 p. : , Includes index. Date: 2008 Availability: No items available:

103.
Beginning game programming by Harbour, Jonathan S. Publication: Boston, MA : Thomson/Course Technology, 2007 . xx, 391 p. : , Includes index. Date: 2007 Availability: No items available:

104.
Game character animation all in one by Pardew, Les. Publication: Boston, Mass. : Thomson Course Technology, 2007 . xi, 509 p., [8] p. of plates : , Includes index. Date: 2007 Availability: No items available:

105.
Awesome game creation no programming required / by Darby, Jason, Publication: Boston, Mass. : Charles River Media, 2008 . xviii, 493 p. : , Rev. ed. of: Awesome game creation : no programming required / Luke Ahearn, Clayton Crooks. 2nd ed. 2002. | Includes index. Date: 2008 Availability: No items available:

106.
3D game programming all in one by Finney, Kenneth C. Publication: Boston, Mass. : Thomson Learning [distributor], 2007 . xxv, 1085 p. : , Includes index. Date: 2007 Availability: No items available:

107.
Creating game art for 3D engines by Strong, Brad. Publication: Boston : Charles River Media, 2008 . xxii, 313 p. : , Includes index. Date: 2008 Availability: No items available:

108.
Beginning DirectX 10 game programming by Jones, Wendy. Publication: Boston, Mass. : Thomson Course Technology, 2008 . xvi, 367 p. : , Includes index. Date: 2008 Availability: No items available:

109.
The official guide to 3D GameStudio by Duggan, Michael. Publication: Boston, Mass. : Thomson Course Technology, 2007 . xviii, 453 p. : , Includes index. Date: 2007 Availability: No items available:

110.
Data structures and algorithms for game developers by Sherrod, Allen. Publication: Boston, Mass. : Charles River Media, 2007 . xv, 560 p. : , Includes index. Date: 2007 Availability: No items available:

111.
Game programming all in one by Harbour, Jonathan S. Publication: Boston, Mass. : Thomson Course Technology, 2007 . 803 p. : , Includes index. Date: 2007 Availability: No items available:

112.
HLSL development cookbook implement stunning 3D rendering techniques using the power of HLSL and DirectX 11 / by Feinstein, Doron. Publication: Birmingham : Packt Pub., 2013 . ii, 211 p. : , Includes index. Date: 2013 Availability: No items available:

113.
Drupal for education and e-learning create web-based, content-rich tools for teaching and learning / by Robertson, James G. Publication: Birmingham : Packt Pub., 2013 . x, 368 p. : , Includes index. Date: 2013 Availability: No items available:

114.
Unity Shaders and effects cookbook discover how to make your Unity projects look stunning with Shaders and screen effects / by Lammers, Kenneth. Publication: Birmingham [England] : Packt Pub., 2013 . iii, 253 p. : , Includes index. Date: 2013 Availability: No items available:

115.
Unity 4.x cookbook over 100 recipes to spice up your Unity skills / by Smith, Matt. Publication: Birmingham [England] : Packt Pub., 2013 . iv, 369 p. : , Includes index. Date: 2013 Availability: No items available:

116.
Augmented learning research and design of mobile educational games / by Klopfer, Eric. Publication: Cambridge, Mass. : MIT Press, 2008 . xvii, 251 p. : Date: 2008 Availability: No items available:

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118.
Second Life for dummies by Robbins, Sarah. Publication: Hoboken, NJ : Wiley Publishing, 2008 . xiv, 321 p. : Date: 2008 Availability: No items available:

119.
2D artwork and 3D modeling for game artists by Franson, David. Publication: Cincinnati, Ohio ; | [Great Britain] : Premier, 2003 . xxvi, 693 p. : , Includes index. Date: 2003 Availability: No items available:

120.
Gamemaker : studio for dummies / by Rohde, Michael, Publication: . 1 online resource (356 pages) : , Includes index. Availability: No items available:

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