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Your search returned 526 results.

121.
Java 2 game programming by Petchel, Thomas. Publication: [Indianapolis, IN?] : Premier Press, 2001 . xxxi, 782 p. : , Includes index. Date: 2001 Availability: No items available:

122.
Winning secrets of online blackjack by Karayanis, Catherine. Publication: Boston : Thompson Course Technology, 2005 . xvi, 317 p. : , Includes index. Date: 2005 Availability: No items available:

123.
From gamer to game designer the official Far Cry 2 map editing guide / by Hutchinson, David. Publication: Boston : Course Technology/Cengage Learning, 2008 . xii, 300 p. : , Includes index. Date: 2008 Availability: No items available:

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Ultimate game programming with DirectX by Sherrod, Allen. Publication: Boston : Charles River Media/Course Technology, 2009 . xix, 474 p. : Date: 2009 Availability: No items available:

126.
Fundamentals of network game development by Lecky-Thompson, Guy W. Publication: Boston, MA : Course Technology/Cengage Learning, 2009 . xvii, 316 p. : Date: 2009 Availability: No items available:

127.
Getting started with Game Maker by Ford, Jerry Lee. Publication: Boston, MA : Course Technology Cengage Learning, 2009 . xviii, 318 p. : , Includes index. Date: 2009 Availability: No items available:

128.
Collaborative online game creation by Swamy, Nanu. Publication: Boston, MA : Charles River Media/Course Technology Cengage Learning, 2009 . xx, 346 p. : , Includes index. Date: 2009 Availability: No items available:

129.
Advanced 3D game programming all in one by Finney, Kenneth C. Publication: Boston, MA : Thomson Course Technology PTR, 2005 . xviii, 592 p. : , Includes index. Date: 2005 Availability: No items available:

130.
Serious games games that educate, train, and inform / by Michael, David R. Publication: Boston, MA : Thomson Course Technology PTR, 2006 . xviii, 287 p. : , Includes index. Date: 2006 Availability: No items available:

131.
Beyond reality a guide to alternate reality gaming / by Gosney, John. Publication: Boston, MA : Thomson Course Technology PTR, 2005 . xx, 320 p. : , Includes index. Date: 2005 Availability: No items available:

132.
Android game programming for dummies by James, Derek. Publication: Hoboken, N.J. : John Wiley and Sons, 2013 . xviii, 362 p. : , Includes index. Date: 2013 Availability: No items available:

133.
Learning ShiVa3D game development get a grip on the ShiVa3D mobile game development with this step-by-step, hands-on tutorial / by Tracy, Wade. Publication: Birminghan, UK : Packt Pub., 2012 . iv, 149 p. : , Includes index. Date: 2012 Availability: No items available:

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Box2D for Flash games create amazing and realistic physics-based Flash games using Box2D / by Feronato, Emanuele. Publication: Birmingham, UK : Packt Pub., 2012 . ii, 150 p. : , Includes index. Date: 2012 Availability: No items available:

136.
Game and graphics programming for iOS and Android with OpenGL ES 2.0 by Marucchi-Foino, Romain. Publication: Chichester, U.K. : J. Wiley & Sons., Inc., 2012 . xxii, 286 p. : , Includes index. Date: 2012 Availability: No items available:

137.
A theory of fun for game design by Koster, Raph. Publication: Scottsdale, AZ : Paraglyph Press, 2005 . x, 244 p. : , "Foreword by Will Wright." Date: 2005 Availability: No items available:

138.
Patterns in game design by Bjork, Staffan. Publication: Hingham, Mass. : Charles River Media, 2005 . xvii, 423 p. : Date: 2005 Availability: No items available:

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Real-time cinematography for games by Hawkins, Brian Publication: Hingham, Mass. : Charles River Media, 2005 . xxiv, 326 p. : Date: 2005 Availability: No items available:

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