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Your search returned 526 results.

141.
Swords & circuitry a designer's guide to computer role playing games / by Hallford, Neal. Publication: Roseville, CA : Prima Tech, 2001 . xxx, 514 p. : Date: 2001 Availability: No items available:

142.
Beginning illustration and storyboarding for games by Pardew, Les. Publication: Boston, Mass. : Thomson Course Technology, 2005 . xv, 276 p. : , Includes index. Date: 2005 Availability: No items available:

143.
Beginning game level design by Feil, John. Publication: Boston, MA : Thomson Course Technology, 2005 . xviii, 232 p. : , Includes index. Date: 2005 Availability: No items available:

144.
Beginning game graphics by Evry, Harry J. Publication: Boston, Mass. : Thomson Course Technology PTR, 2005 . xvi, 379 p. : , Includes index. Date: 2005 Availability: No items available:

145.
Game testing all in one by Schultz, Charles P. Publication: Boston, Mass. : Thomson/Course Technology, 2005 . xxiv, 487 p. : Date: 2005 Availability: No items available:

146.
147.
Multiplayer game programming by Barron, Todd. Publication: Roseville, CA : Prima Tech, 2001 . xxx, 784 p. : Date: 2001 Availability: No items available:

148.
The game producers handbook by Irish, Dan. Publication: Boston, MA : Thomson Course Technology, 2005 . xxii, 328 p. : , Includes index. Date: 2005 Availability: No items available:

149.
150.
Game level design by Byrne, Edward, Publication: Hingham, Mass. : Charles River Media, 2005 . xxiv, 344 p. : Date: 2005 Availability: No items available:

151.
Uncertainty in games by Costikyan, Greg. Publication: Cambridge, Mass. : MIT Press, 2013 . viii, 141 p. Date: 2013 Availability: No items available:

152.
Going to war creating computer war games / by Darby, Jason, Publication: Boston, Mass. : | [Great Britain] : Course ; | Cengage Learning [distributor], 2009 . xvi, 463 p. : , Includes index. Date: 2009 Availability: No items available:

153.
Game coding complete by McShaffry, Mike. Publication: Boston, MA : Charles River Media, 2009 . xxxvi, 908 p. : , Includes index. Date: 2009 Availability: No items available:

154.
Beginning OpenGL game programming by Benstead, Luke. Publication: Australia ; | United States : Course Technology/Cengage Learning, 2009 . xxiii, 290 p. : , Previous ed.: published as by Dave Astle, Kevin Hawkins. Boston, Mass.: Thomson Course Technology, 2004. Date: 2009 Availability: No items available:

155.
2D game building for teens by Duggan, Michael. Publication: Clifton Park, N.Y. : | London : Delmar ; | Cengage Learning [distributor], 2008 . 305 p. : Date: 2008 Availability: No items available:

156.
3D game programming for teens by Grebler, Eric. Publication: Boston, MA : Course Technology, 2009 . xiv, 409 p. : , Includes index. Date: 2009 Availability: No items available:

157.
Behavioral mathematics for game AI by Mark, Dave. Publication: Boston, MA ; | Singapore : Course Technology Cengage Learning, 2009 . ix, 459 p. : , Includes index. Date: 2009 Availability: No items available:

158.
The place of play toys and digital culture / by Lauwaert, Maaike. Publication: Amsterdam : Amsterdam University Press, 2009 . 159 p. : Date: 2009 Availability: No items available:

159.
Game programming with Silverlight by Snow, Michael. Publication: Boston, MA : Course Technology/Cengage Learning, 2009 . xv, 257 p. : , Includes index. Date: 2009 Availability: No items available:

160.
Mastering UDK game development hotshot by Doran, John P. Publication: Birmingham : Packt Publishing Limited, 2013 . iii, 273 p. , Includes index. Date: 2013 Availability: No items available:

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