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Your search returned 526 results.

161.
UnrealScript game programming cookbook discover how you can augment your game development with the power of UnrealScript / by Voyles, Dave. Publication: Birmingham : Packt Pub., 2013 . iii, 255 p. : , "Quick answers to common problems"--Cover. | Includes index. Date: 2013 Availability: No items available:

162.
Grome terrain modeling with Ogre3D, UDK, and Unity3D create massive terrains and export them to the most popular game engines / by Hawley, Richard A. Publication: Birmingham : Packt Pub., 2013 . iv, 145 p. : , Includes index. Date: 2013 Availability: No items available:

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164.
Data structures for game programmers by Penton, Ron. Publication: Rocklin, Calif. : | [London : Premier ; | Pearson Education] [distributor], 2003 . xli, 930 p. : , Includes index. Date: 2003 Availability: No items available:

165.
Programming role-playing games with DirectX by Adams, Jim. Publication: [Indianapolis, Ind.?] : Premier Press, 2002 . xlii, 1060 p. : , Includes index. Date: 2002 Availability: No items available:

166.
Game scripting mastery by Varanese, Alex. Publication: Cincinnati, Ohio : Premier Press, 2003 . xl, 1232 p. : , Includes index. Date: 2003 Availability: No items available:

167.
Game programming for teens by Sethi, Maneesh. Publication: Indianapolis, IN : Premier Press, 2003 . xviii, 374 p. : , Includes index. Date: 2003 Availability: No items available:

168.
Game development with ActionScript by Moronta, Lewis. Publication: Boston, MA : Premier Press, 2004 . xx, 404 p. : Date: 2004 Availability: No items available:

169.
Game programming with Python, Lua, and Ruby by Gutschmidt, Tom. Publication: Boston : Premier Press, 2004 . xxvi, 446 p. : , Includes index. Date: 2004 Availability: No items available:

170.
Focus on photon mapping by John, Marlon. Publication: Cincinnati, Ohio : Premier Press, 2003 . viii, 330 p. : , Includes index. Date: 2003 Availability: No items available:

171.
MUD game programming by Penton, Ron. Publication: Boston : Premier Press, 2004 . xxxiv, 670 p. : , Includes index. Date: 2004 Availability: No items available:

172.
Macromedia Flash MX 2004 game programming by Murray, Craig S. Publication: Boston : Premier Press, 2003 . xxviii, 756 p. : , Includes index. Date: 2003 Availability: No items available:

173.
AI techniques for game programmers by Buckland, Mat. Publication: Boston : Premier Press, 2002 . xxxii, 448 p. : Date: 2002 Availability: No items available:

174.
Palm OS game programming by Pleis, Nicholas. Publication: [Indianapolis?] : Premier Press, 2002 . xxxiv, 423 p. : Date: 2002 Availability: No items available:

175.
Microsoft Visual Basic game programming with DirectX by Harbour, Jonathan S. Publication: Boston : Premier Press, 2002 . xlviii, 1100 p. : , Includes index. Date: 2002 Availability: No items available:

176.
PHP game programming by Rutledge, Matt. Publication: Boston : Course PTR, a division of Course Technology, 2004 . xvi, 376 p. , Includes index. Date: 2004 Availability: No items available:

177.
The dark side of game texturing by Franson, David. Publication: Boston, MA : Thomson Course Technology/Premier Press, 2004 . xvi, 197 p. : , Includes index. Date: 2004 Availability: No items available:

178.
Game art for teens by Pardew, Les. Publication: Boston : Course PTR, a division of Course Technology, 2004 . xii, 304 p. , Includes index. Date: 2004 Availability: No items available:

179.
Beginning OpenGL game programming by Astle, Dave. Publication: Rocklin, Calif. : Premier Press, 2004 . xxii, 336 p. , Includes index. Date: 2004 Availability: No items available:

180.
Game programming all in one by Sousa, Bruno Miguel Teixeira de. Publication: [S.l.] : Premier Press, 2002 . xxxvii, 952 p. : Date: 2002 Availability: No items available:

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