Refine your search

Your search returned 526 results.

181.
Winning secrets of online blackjack by Karayanis, Catherine. Publication: Boston : Thompson Course Technology, 2005 . xvi, 317 p. : , Includes index. Date: 2005 Availability: No items available:

182.
Linux Game Programming by Baker, Steve. Publication: Roseville, CA : Prima, 2001 . xxxii, 368 p. , Includes index. Date: 2001 Availability: No items available:

183.
Game development business & legal guide by Salisbury, Ashley. Publication: Boston : Premier Press, a division of Course Technology, 2003 . xxii, 384 p. , Includes index. Date: 2003 Availability: No items available:

184.
Microsoft pocket PC game programming using the Windows CE game API / by Harbour, Jonathon S. Publication: Roseville, CA : Prima, 2001 . xl, 768 p. , Includes index. Date: 2001 Availability: No items available:

185.
From gamer to game designer the official Far Cry 2 map editing guide / by Hutchinson, David. Publication: Boston : Course Technology/Cengage Learning, 2008 . xii, 300 p. : , Includes index. Date: 2008 Availability: No items available:

186.
187.
Ultimate game programming with DirectX by Sherrod, Allen. Publication: Boston : Charles River Media/Course Technology, 2009 . xix, 474 p. : Date: 2009 Availability: No items available:

188.
Fundamentals of network game development by Lecky-Thompson, Guy W. Publication: Boston, MA : Course Technology/Cengage Learning, 2009 . xvii, 316 p. : Date: 2009 Availability: No items available:

189.
Getting started with Game Maker by Ford, Jerry Lee. Publication: Boston, MA : Course Technology Cengage Learning, 2009 . xviii, 318 p. : , Includes index. Date: 2009 Availability: No items available:

190.
Collaborative online game creation by Swamy, Nanu. Publication: Boston, MA : Charles River Media/Course Technology Cengage Learning, 2009 . xx, 346 p. : , Includes index. Date: 2009 Availability: No items available:

191.
Powering up are computer games changing our lives? / by Mileham, Rebecca. Publication: Chichester, England ; | Hoboken, NJ : Wiley/Dana Centre, 2008 . xii, 321 p. : , Includes index. Date: 2008 Availability: No items available:

192.
193.
Advanced 3D game programming all in one by Finney, Kenneth C. Publication: Boston, MA : Thomson Course Technology PTR, 2005 . xviii, 592 p. : , Includes index. Date: 2005 Availability: No items available:

194.
Serious games games that educate, train, and inform / by Michael, David R. Publication: Boston, MA : Thomson Course Technology PTR, 2006 . xviii, 287 p. : , Includes index. Date: 2006 Availability: No items available:

195.
Beyond reality a guide to alternate reality gaming / by Gosney, John. Publication: Boston, MA : Thomson Course Technology PTR, 2005 . xx, 320 p. : , Includes index. Date: 2005 Availability: No items available:

196.
Android game programming for dummies by James, Derek. Publication: Hoboken, N.J. : John Wiley and Sons, 2013 . xviii, 362 p. : , Includes index. Date: 2013 Availability: No items available:

197.
Learning ShiVa3D game development get a grip on the ShiVa3D mobile game development with this step-by-step, hands-on tutorial / by Tracy, Wade. Publication: Birminghan, UK : Packt Pub., 2012 . iv, 149 p. : , Includes index. Date: 2012 Availability: No items available:

198.
199.
Box2D for Flash games create amazing and realistic physics-based Flash games using Box2D / by Feronato, Emanuele. Publication: Birmingham, UK : Packt Pub., 2012 . ii, 150 p. : , Includes index. Date: 2012 Availability: No items available:

200.
Game and graphics programming for iOS and Android with OpenGL ES 2.0 by Marucchi-Foino, Romain. Publication: Chichester, U.K. : J. Wiley & Sons., Inc., 2012 . xxii, 286 p. : , Includes index. Date: 2012 Availability: No items available:

Powered by Koha