Your search returned 39 results.

21.
Palm OS game programming by Pleis, Nicholas. Publication: [Indianapolis?] : Premier Press, 2002 . xxxiv, 423 p. : Date: 2002 Availability: No items available:

22.
Microsoft Visual Basic game programming with DirectX by Harbour, Jonathan S. Publication: Boston : Premier Press, 2002 . xlviii, 1100 p. : , Includes index. Date: 2002 Availability: No items available:

23.
Game programming all in one by Sousa, Bruno Miguel Teixeira de. Publication: [S.l.] : Premier Press, 2002 . xxxvii, 952 p. : Date: 2002 Availability: No items available:

24.
3D game engine programming by Zerbst, Stefan. Publication: Boston, MA : Premier Press, 2004 . xxxii, 860 p. : , "Thomson Course Technology PTR"--T.p. verso. | Includes index. Date: 2004 Availability: No items available:

25.
Focus on 2D in direct3D by Pazera, Ernest. Publication: [Indianapolis, IN?] : Premier Press, 2002 . xvi, 271 p. , Includes index. Date: 2002 Availability: No items available:

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Beginning game audio programming by McCuskey, Mason. Publication: Boston, Mass. : Premier Press, a division of Course Technology, 2003 . xxviii, 352 p. : , Includes index. Date: 2003 Availability: No items available:

28.
Focus on 3D terrain programming by Polack, Trent. Publication: Cincinnati, OH : Premier Press, 2003 . 218 p. : , Includes index. Date: 2003 Availability: No items available:

29.
Special effects game programming with DirectX by McCuskey, Mason. Publication: [Indianapolis, IN?] : Premier Press, 2002 . xliv, 913 p. : , Includes index. Date: 2002 Availability: No items available:

30.
Java 2 game programming by Petchel, Thomas. Publication: [Indianapolis, IN?] : Premier Press, 2001 . xxxi, 782 p. : , Includes index. Date: 2001 Availability: No items available:

31.
Data structures for game programmers by Penton, Ron. Publication: Rocklin, Calif. : | [London : Premier ; | Pearson Education] [distributor], 2003 . xli, 930 p. : , Includes index. Date: 2003 Availability: No items available:

32.
Programming role-playing games with DirectX by Adams, Jim. Publication: [Indianapolis, Ind.?] : Premier Press, 2002 . xlii, 1060 p. : , Includes index. Date: 2002 Availability: No items available:

33.
Game scripting mastery by Varanese, Alex. Publication: Cincinnati, Ohio : Premier Press, 2003 . xl, 1232 p. : , Includes index. Date: 2003 Availability: No items available:

34.
Game development with ActionScript by Moronta, Lewis. Publication: Boston, MA : Premier Press, 2004 . xx, 404 p. : Date: 2004 Availability: No items available:

35.
Focus on photon mapping by John, Marlon. Publication: Cincinnati, Ohio : Premier Press, 2003 . viii, 330 p. : , Includes index. Date: 2003 Availability: No items available:

36.
Palm OS game programming by Pleis, Nicholas. Publication: [Indianapolis?] : Premier Press, 2002 . xxxiv, 423 p. : Date: 2002 Availability: No items available:

37.
Microsoft Visual Basic game programming with DirectX by Harbour, Jonathan S. Publication: Boston : Premier Press, 2002 . xlviii, 1100 p. : , Includes index. Date: 2002 Availability: No items available:

38.
Game programming all in one by Sousa, Bruno Miguel Teixeira de. Publication: [S.l.] : Premier Press, 2002 . xxxvii, 952 p. : Date: 2002 Availability: No items available:

39.
Data structures for game programmers by Penton, Ron. Publication: Rocklin, Calif. : | [London : Premier ; | Pearson Education] [distributor], 2003 . xli, 930 p. : , Includes index. Date: 2003 Availability: No items available:

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