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Your search returned 809 results.

21.
HTML5 game development with GameMaker experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game / by Lee Elliott, Jason. Publication: Birmingham, U.K. : Packt Publishing, 2013 . 1 online resource (v, 346 p.) : , "Community Experience Distilled"--Cover. | Includes index. Date: 2013 Availability: No items available:

22.
Red zone management changing the rules for pivotal times / by Holland, Winford E. Publication: Chicago, IL : Dearborn Trade Pub., 2001 . xiii, 256 p. : Date: 2001 Availability: No items available:

23.
Simple adaptive strategies from regret-matching to uncoupled dynamics / by Hart, Sergiu. Publication: Hackensack, N.J. : World Scientific Pub. Co. Pte. Ltd., 2013 . xxxviii, 296 p. : Date: 2013 Availability: No items available:

24.
Value solutions in cooperative games by McCain, Roger A. Publication: Hackensack, N.J. : World Scientific Pub., 2013 . ix, 225 p. : Date: 2013 Availability: No items available:

25.
The accessible games book by Marl, Katie, Publication: London ; | Philadelphia : Jessica Kingsley Publishers, 1999 . 112 p. , Previous ed.: 1996. | Includes index. Date: 1999 Availability: No items available:

26.
HTML5 game development for dummies by Harris, Andy. Publication: Hoboken : John Wiley & Sons, Inc., 2013 . xiv, 370 p. : , Includes index. Date: 2013 Availability: No items available:

27.
HTML5 game development with ImpactJS a step-by-step guide to developing your own 2D games / by Cielen, Davy. Publication: Birmingham, UK : Packt Pub., 2013 . iv, 283 p. : , Includes index. Date: 2013 Availability: No items available:

28.
Playstation mobile development cookbook by Fleischauer, Michael. Publication: Birmingham : Packt Publishing, 2013 . 303 p. , Includes index. Date: 2013 Availability: No items available:

29.
Developing mobile games with Moai SDK learn the basics of Moai SDK through developing games / by Tufro, Francisco. Publication: Birmingham, UK : Packt Pub., 2013 . iv, 120 p. : , Includes index. Date: 2013 Availability: No items available:

30.
Game programming for teens by Sethi, Maneesh. Publication: Boston, MA : Course Technology, PTR/CRM, 2008 . xiii, 395p. : , Includes index. Date: 2008 Availability: No items available:

31.
Go nation Chinese masculinities and the game of weiqi in China / by Moskowitz, Marc L. Publication: Berkeley, Calif. : University of California Press, 2013 . xxii, 184 p. : Date: 2013 Availability: No items available:

32.
The musical playground global tradition and change in children's songs and games / by Marsh, Kathryn Publication: Oxford ; | New York : Oxford University Press, 2008 . viii, 431 p. : Date: 2008 Availability: No items available:

33.
World of Warcraft gold strategy guide the comprehensive guide to making gold in World of Warcraft, packed with the latest tips and strategies, designed to make you millions / by Dekker, Eric. Publication: Birmingham : Packt Pub., 2013 . v, 177 p. : , "Gold strategy guides: a workout - not a walkthrough"--Cover. | Includes index. Date: 2013 Availability: No items available:

34.
Visual digital culture surface play and spectacle in new media genres / by Darley, Andrew. Publication: London ; | New York : Routledge, 2000 . x, 225 p. Date: 2000 Availability: No items available:

35.
A world of excesses online games and excessive playing / by Karlsen, Faltin. Publication: Farnham, England : Ashgate, 2013 . x, 167 p. : Date: 2013 Availability: No items available:

36.
Corona SDK hotshot a detailed guide with 10 projects specifically designed to expand the fundamentals of this exciting mobile development platform! / by Flanagan, Nevin. Publication: Birmingham : Packt Pub., 2013 . iv, 318 p. : , "Cool projects that will push your skills to the limit"--Cover. | Includes index. Date: 2013 Availability: No items available:

37.
Learning Stencyl 3.x game development beginner's guide a fast-paced, hands-on guide for developing a feature-complete video game on almost any desktop computer, without writing a single line of computer code / by Borkwood, Innes. Publication: Birmingham : Packt Pub., 2013 . ix, 309 p. : , "Learn by doing: less theory, more results"--Cover. | Includes index. Date: 2013 Availability: No items available:

38.
Flash 5 cartoons and games f/x & design by Turner, Bill. Publication: Scottsdale, AZ : Coriolis Group Books, 2001 . xxv, 304 p., [32] p. of plates : , Includes index. Date: 2001 Availability: No items available:

39.
The puzzle instinct the meaning of puzzles in human life / by Danesi, Marcel, Publication: Bloomington : Indiana University Press, 2002 . x, 269 p. : Date: 2002 Availability: No items available:

40.
Protecting games a security handbook for game developers and publishers / by Davis, Steven B. Publication: Boston : Charles River Media/Course Technology, 2008 . xviii, 398 p. : Date: 2008 Availability: No items available:

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