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Your search returned 809 results.

201.
Patterns in game design by Bjork, Staffan. Publication: Hingham, Mass. : Charles River Media, 2005 . xvii, 423 p. : Date: 2005 Availability: No items available:

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Real-time cinematography for games by Hawkins, Brian Publication: Hingham, Mass. : Charles River Media, 2005 . xxiv, 326 p. : Date: 2005 Availability: No items available:

204.
Swords & circuitry a designer's guide to computer role playing games / by Hallford, Neal. Publication: Roseville, CA : Prima Tech, 2001 . xxx, 514 p. : Date: 2001 Availability: No items available:

205.
Beginning illustration and storyboarding for games by Pardew, Les. Publication: Boston, Mass. : Thomson Course Technology, 2005 . xv, 276 p. : , Includes index. Date: 2005 Availability: No items available:

206.
Beginning game level design by Feil, John. Publication: Boston, MA : Thomson Course Technology, 2005 . xviii, 232 p. : , Includes index. Date: 2005 Availability: No items available:

207.
Beginning game graphics by Evry, Harry J. Publication: Boston, Mass. : Thomson Course Technology PTR, 2005 . xvi, 379 p. : , Includes index. Date: 2005 Availability: No items available:

208.
Game testing all in one by Schultz, Charles P. Publication: Boston, Mass. : Thomson/Course Technology, 2005 . xxiv, 487 p. : Date: 2005 Availability: No items available:

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Multiplayer game programming by Barron, Todd. Publication: Roseville, CA : Prima Tech, 2001 . xxx, 784 p. : Date: 2001 Availability: No items available:

211.
The game producers handbook by Irish, Dan. Publication: Boston, MA : Thomson Course Technology, 2005 . xxii, 328 p. : , Includes index. Date: 2005 Availability: No items available:

212.
Sport, revolution and the Beijing Olympics by Jarvie, Grant, Publication: New York, NY : Berg, 2008 . 165 p. Date: 2008 Availability: No items available:

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Game level design by Byrne, Edward, Publication: Hingham, Mass. : Charles River Media, 2005 . xxiv, 344 p. : Date: 2005 Availability: No items available:

215.
Chess metaphors artificial intelligence and the human mind / by Rasskin-Gutman, Diego. Publication: Cambridge, MA : MIT Press, 2009 . xx, 205 p. Date: 2009 Availability: No items available:

216.
Critical play radical game design / by Flanagan, Mary, Publication: Cambridge, MA : MIT Press, 2009 . vii, 353 p. Date: 2009 Availability: No items available:

217.
Stealth assessment measuring and supporting learning in video games / by Shute, Valerie J. Publication: Cambridge, Mass. : MIT Press, 2013 . vi, 91 p. : Date: 2013 Availability: No items available:

218.
Uncertainty in games by Costikyan, Greg. Publication: Cambridge, Mass. : MIT Press, 2013 . viii, 141 p. Date: 2013 Availability: No items available:

219.
Voices of play Miskitu children's speech and song on the Atlantic coast of Nicaragua / by Minks, Amanda, Publication: Tucson : University of Arizona Press, 2013 . xviii, 219 p. : Date: 2013 Availability: No items available:

220.
Going to war creating computer war games / by Darby, Jason, Publication: Boston, Mass. : | [Great Britain] : Course ; | Cengage Learning [distributor], 2009 . xvi, 463 p. : , Includes index. Date: 2009 Availability: No items available:

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