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Your search returned 391 results.

281.
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Programming role playing games with directx, 2nd edition by Adams, Jim. Publication: Boston, MA : Premier Press, a division of Course Technology, 2004 . xxvi, 849 p. Date: 2004 Availability: No items available:

283.
Swords & circuitry a designer's guide to computer role playing games / by Hallford, Neal. Publication: Roseville, CA : Prima Tech, 2001 . xxx, 514 p. : Date: 2001 Availability: No items available:

284.
Beginning game level design by Feil, John. Publication: Boston, MA : Thomson Course Technology, 2005 . xviii, 232 p. : , Includes index. Date: 2005 Availability: No items available:

285.
Game testing all in one by Schultz, Charles P. Publication: Boston, Mass. : Thomson/Course Technology, 2005 . xxiv, 487 p. : Date: 2005 Availability: No items available:

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Multiplayer game programming by Barron, Todd. Publication: Roseville, CA : Prima Tech, 2001 . xxx, 784 p. : Date: 2001 Availability: No items available:

288.
HTML5 canvas for dummies by Cowan, Don. Publication: Hoboken, N.J. : Wiley, 2013 . xx, 360 p. : , Includes index. Date: 2013 Availability: No items available:

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Beginning game audio programming by McCuskey, Mason. Publication: Boston, Mass. : Premier Press, a division of Course Technology, 2003 . xxviii, 352 p. : , Includes index. Date: 2003 Availability: No items available:

291.
OpenGL game programming by Hawkins, Kevin. Publication: Roseville, CA : Prima Tech, 2001 . xxxiv, 777 p. : , Includes index. Date: 2001 Availability: No items available:

292.
Beginning Direct3D game programming by Engel, Wolfgang F. Publication: Roseville, CA : Prima Tech, 2001 . xxii, 504 p. : Date: 2001 Availability: No items available:

293.
Beginning C++ through game programming, fourth edition / by Dawson, Michael, Publication: . 1 online resource (413 pages) : , Includes index. Availability: No items available:

294.
Beginning C++ through game programming, fourth edition / by Dawson, Michael, Publication: . 1 online resource (413 pages) : , Includes index. Availability: No items available:

295.
Game development with Unity / by Menard, Michelle, Publication: . 1 online resource (465 pages) : , Includes index. Availability: No items available:

296.
Focus on 3D terrain programming by Polack, Trent. Publication: Cincinnati, OH : Premier Press, 2003 . 218 p. : , Includes index. Date: 2003 Availability: No items available:

297.
Physics modeling for game programmers by Conger, David. Publication: Boston, MA : Course Technology PTR, 2004 . xxv, 513 p. : Date: 2004 Availability: No items available:

298.
OpenGL ES game development by Astle, Dave. Publication: Boston, MA : Thomson Course Technology, 2004 . xxi, 293 p. : Date: 2004 Availability: No items available:

299.
The OpenGL extensions guide by Lengyel, Eric. Publication: Hingham, Mass. : Charles River Media, 2003 . xiii, 670 p. , Includes indexes. Date: 2003 Availability: No items available:

300.
Advergaming developer's guide using Macromedia Flash MX 2004 and Director MX / by Afshar, Rod, Publication: Hingham, Mass. : Charles River Media, 2004 . xiv, 449 p. : Date: 2004 Availability: No items available:

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