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Your search returned 468 results.

301.
Game interface design by Fox, Brent. Publication: Boston, MA : Course Technology PTR, 2005 . xvii, 212 p. : , Includes index. Date: 2005 Availability: No items available:

302.
Digital character design and painting the Photoshop CS edition / by Seegmiller, Don. Publication: Hingham, Mass. : Charles River Media, 2004 . xxii, 377 p. : , Includes index. Date: 2004 Availability: No items available:

303.
The official photodex guide to ProShow 4 by Karney, James. Publication: Boston, MA : Course Technology Cengage Learning, 2010 . xviii, 411 p. : , Includes index. Date: 2010 Availability: No items available:

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3ds max 6 animation and visual effects techniques by Kennedy, Sanford, Publication: Hingham, MA : Charles River Media, 2003 . xviii, 606 p. : Date: 2003 Availability: No items available:

306.
Fundamentals of SVG programming by Campesato, Oswald. Publication: Hingham, Mass. : Charles River Media, 2004 . xxi, 512 p. : Date: 2004 Availability: No items available:

307.
3ds max 6 essentials a real-world approach / by Kalwick, David J. Publication: Hingham, Mass. : Charles River Media, 2004 . xvii, 408 p. : Date: 2004 Availability: No items available:

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Maya 6 revealed by Murdock, Kelly. Publication: Boston, MA. : Thompson Course Technology, 2004 . xx, 451 p. : , Includes index. Date: 2004 Availability: No items available:

311.
Focus on 2D in direct3D by Pazera, Ernest. Publication: [Indianapolis, IN?] : Premier Press, 2002 . xvi, 271 p. , Includes index. Date: 2002 Availability: No items available:

312.
Beginning illustration and storyboarding for games by Pardew, Les. Publication: Boston, Mass. : Thomson Course Technology, 2005 . xv, 276 p. : , Includes index. Date: 2005 Availability: No items available:

313.
Beginning game graphics by Evry, Harry J. Publication: Boston, Mass. : Thomson Course Technology PTR, 2005 . xvi, 379 p. : , Includes index. Date: 2005 Availability: No items available:

314.
Mastering digital 2D and 3D art by Pardew, Les. Publication: Boston : Thomson Course Technology, 2005 . x, 328 p. : , Includes index. Date: 2005 Availability: No items available:

315.
Lightwave 3D 8 revealed by Murdock, Kelly. Publication: Boston, MA : Thomson/Course Technology PTR, 2005 . xx, 410 p. : Date: 2005 Availability: No items available:

316.
3ds Max speed modeling for 3D artists by Mooney, Thomas. Publication: Birmingham, [Eng.] : Packt Publishing, 2012 . 404 p. : , Includes index. Date: 2012 Availability: No items available:

317.
OpenGL game programming by Hawkins, Kevin. Publication: Roseville, CA : Prima Tech, 2001 . xxxiv, 777 p. : , Includes index. Date: 2001 Availability: No items available:

318.
Blender master class a hands-on guide to modeling, sculpting, materials, and rendering / by Simonds, Ben. Publication: San Francisco : No Starch Press, 2013 . xviii, 266 p. : , Includes index. Date: 2013 Availability: No items available:

319.
Beginning C++ through game programming, fourth edition / by Dawson, Michael, Publication: . 1 online resource (413 pages) : , Includes index. Availability: No items available:

320.
Photoshop CS trickery and FX by Burns, Stephen, Publication: Hingham, Mass. : Charles River Media, 2005 . xvii, 349 p. : Date: 2005 Availability: No items available:

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