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Your search returned 526 results.

361.
Virtual world design and creation for teens by Hardnett, Charles R. Publication: Clifton Park, N.Y. : | London : Delmar ; | Cengage Learning [distributor], 2009 . 250 p. : Date: 2009 Availability: No items available:

362.
Emotion notions modeling personality in game character AI / by Vick, Erik Henry. Publication: Boston, MA : Course Technology, PTR/CRM, 2008 . xii, 605 p. , Includes index. Date: 2008 Availability: No items available:

363.
Gender inclusive game design expanding the market / by Graner Ray, Sheri. Publication: Hingham, Mass. : Charles River Media, 2004 . xvii, 193 p. : Date: 2004 Availability: No items available:

364.
C++ for game programmers by Llopis, Noel. Publication: Hingham, Mass. : Charles River Media, 2003 . xx, 412 p. : Date: 2003 Availability: No items available:

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366.
Introduction to level design for PC games by Clayton, Andrew Charles, Publication: Hingham, Mass. : Charles River Media, 2003 . xxiv, 352 p. : Date: 2003 Availability: No items available:

367.
Real-time 3D terrain engines using C++ and and DirectX 9 by Snook, Greg Publication: Hingham, Mass. : Charles River Media, 2003 . xxi, 374 p. : Date: 2003 Availability: No items available:

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369.
The gmax handbook by Crooks, Clayton E. Publication: Hingham, Mass. : Charles River Media, 2003 . xv, 357 p. : , Includes index. Date: 2003 Availability: No items available:

370.
Macromedia Flash MX 2004 game development by Rhodes, Glen. Publication: Hingham, MA : Charles River Media, 2004 . xiv, 522 p. : Date: 2004 Availability: No items available:

371.
Game programming with Python by Riley, Sean. Publication: Hingham, Mass. : Charles River Media, 2004 . xviii, 470 p. : Date: 2004 Availability: No items available:

372.
Game programming golden rules by Brownlow, Martin. Publication: Hingham, Mass. : Charles River Media, 2004 . xvii, 318 p. : , Includes index. Date: 2004 Availability: No items available:

373.
3D game engine programming by Zerbst, Stefan. Publication: Boston, MA : Premier Press, 2004 . xxxii, 860 p. : , "Thomson Course Technology PTR"--T.p. verso. | Includes index. Date: 2004 Availability: No items available:

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375.
Programming role playing games with directx, 2nd edition by Adams, Jim. Publication: Boston, MA : Premier Press, a division of Course Technology, 2004 . xxvi, 849 p. Date: 2004 Availability: No items available:

376.
Swords & circuitry a designer's guide to computer role playing games / by Hallford, Neal. Publication: Roseville, CA : Prima Tech, 2001 . xxx, 514 p. : Date: 2001 Availability: No items available:

377.
Beginning illustration and storyboarding for games by Pardew, Les. Publication: Boston, Mass. : Thomson Course Technology, 2005 . xv, 276 p. : , Includes index. Date: 2005 Availability: No items available:

378.
Beginning game level design by Feil, John. Publication: Boston, MA : Thomson Course Technology, 2005 . xviii, 232 p. : , Includes index. Date: 2005 Availability: No items available:

379.
Beginning game graphics by Evry, Harry J. Publication: Boston, Mass. : Thomson Course Technology PTR, 2005 . xvi, 379 p. : , Includes index. Date: 2005 Availability: No items available:

380.
Game testing all in one by Schultz, Charles P. Publication: Boston, Mass. : Thomson/Course Technology, 2005 . xxiv, 487 p. : Date: 2005 Availability: No items available:

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