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Your search returned 526 results.

381.
382.
Multiplayer game programming by Barron, Todd. Publication: Roseville, CA : Prima Tech, 2001 . xxx, 784 p. : Date: 2001 Availability: No items available:

383.
The game producers handbook by Irish, Dan. Publication: Boston, MA : Thomson Course Technology, 2005 . xxii, 328 p. : , Includes index. Date: 2005 Availability: No items available:

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HTML5 canvas for dummies by Cowan, Don. Publication: Hoboken, N.J. : Wiley, 2013 . xx, 360 p. : , Includes index. Date: 2013 Availability: No items available:

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Beginning game audio programming by McCuskey, Mason. Publication: Boston, Mass. : Premier Press, a division of Course Technology, 2003 . xxviii, 352 p. : , Includes index. Date: 2003 Availability: No items available:

388.
OpenGL game programming by Hawkins, Kevin. Publication: Roseville, CA : Prima Tech, 2001 . xxxiv, 777 p. : , Includes index. Date: 2001 Availability: No items available:

389.
Beginning Direct3D game programming by Engel, Wolfgang F. Publication: Roseville, CA : Prima Tech, 2001 . xxii, 504 p. : Date: 2001 Availability: No items available:

390.
Beginning C++ through game programming, fourth edition / by Dawson, Michael, Publication: . 1 online resource (413 pages) : , Includes index. Availability: No items available:

391.
Beginning C++ through game programming, fourth edition / by Dawson, Michael, Publication: . 1 online resource (413 pages) : , Includes index. Availability: No items available:

392.
Game development with Unity / by Menard, Michelle, Publication: . 1 online resource (465 pages) : , Includes index. Availability: No items available:

393.
Game level design by Byrne, Edward, Publication: Hingham, Mass. : Charles River Media, 2005 . xxiv, 344 p. : Date: 2005 Availability: No items available:

394.
Focus on 3D terrain programming by Polack, Trent. Publication: Cincinnati, OH : Premier Press, 2003 . 218 p. : , Includes index. Date: 2003 Availability: No items available:

395.
Physics modeling for game programmers by Conger, David. Publication: Boston, MA : Course Technology PTR, 2004 . xxv, 513 p. : Date: 2004 Availability: No items available:

396.
OpenGL ES game development by Astle, Dave. Publication: Boston, MA : Thomson Course Technology, 2004 . xxi, 293 p. : Date: 2004 Availability: No items available:

397.
The OpenGL extensions guide by Lengyel, Eric. Publication: Hingham, Mass. : Charles River Media, 2003 . xiii, 670 p. , Includes indexes. Date: 2003 Availability: No items available:

398.
Advergaming developer's guide using Macromedia Flash MX 2004 and Director MX / by Afshar, Rod, Publication: Hingham, Mass. : Charles River Media, 2004 . xiv, 449 p. : Date: 2004 Availability: No items available:

399.
Practical Java game programming by Clingman, Dustin. Publication: Hingham, Mass. : Charles River Media, 2004 . xix, 508 p. : Date: 2004 Availability: No items available:

400.
Programming believable characters for computer games by Baillie-de Byl, Penny. Publication: Hingham, MA : Charles River Media, 2004 . xiii, 465 p. : Date: 2004 Availability: No items available:

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