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Your search returned 526 results.

41.
Picture yourself creating video games by Darby, Jason, Publication: Boston : Course Technology, 2008 . xi, 219 p. : , "Course Technology, a part of Cengage Learning" -- T.p. verso. Date: 2008 Availability: No items available:

42.
Getting started with UDK build a complete tower defense game from scratch using the Unreal Development Kit / by Doran, John P. Publication: Birmingham : Packt Pub., 2013 . ii, 128 p. : , Includes index. | "Community experience distilled"--Cover. Date: 2013 Availability: No items available:

43.
jMonkeyEngine 3.0 beginner's guide develop professional 3D games for desktop, web, and mobile, all in the familiar Java programming language / by Kusterer, Ruth. Publication: Birmingham : Packt Pub., 2013 . vi, 334 p. : , "Learn by doing: less theory, more results"--Cover. | Includes index. Date: 2013 Availability: No items available:

44.
SDL game development discover how to leverage the power of SDL 2.0 to create awesome games in C++ / by Mitchell, Shawn Ross. Publication: Birmingham : Packt Pub., 2013 . iv, 237 p. : , Includes index. Date: 2013 Availability: No items available:

45.
Learn HTML5 by creating fun games by Silveira, Rodrigo. Publication: Birmingham : Packt Pub., 2013 . vi, 358 p. : , "Learn one of the most popular markup languages by creating simple yet fun games." | Includes index. Date: 2013 Availability: No items available:

46.
SFML game development learn how to use SFML 2.0 to develop your own feature-packed game / by Haller, Jan. Publication: Birmingham : Packt Pub., 2013 . vi, 276 p. : , Includes index. Date: 2013 Availability: No items available:

47.
Ethics in the virtual world the morality and psychology of gaming / by Young, Garry, Publication: Durham : Acumen, 2013 . v, 183 p. Date: 2013 Availability: No items available:

48.
Beginning scripting through game creation by Meyer, Jeanine. Publication: Australia ; | Boston : Course Technology PTR, 2008 . xviii, 300 p. : , Includes index. Date: 2008 Availability: No items available:

49.
DarkBASIC programming for the absolute beginner by Ford, Jerry Lee. Publication: Boston : Course Technology, 2008 . xx, 406 p. : , Includes index. Date: 2008 Availability: No items available:

50.
Video game design revealed by Lecky-Thompson, Guy W. Publication: Boston, Mass. : Course Technology, 2008 . xiii, 322 p. : Date: 2008 Availability: No items available:

51.
Beginning game programming with Flash by Prayaga, Lakshmi. Publication: Boston, Mass. : Thomson Course Technology, 2008 . viii, 250 p. : , Includes index. Date: 2008 Availability: No items available:

52.
Developing serious games by Bergeron, Bryan P. Publication: Hingham, Mass. : Charles River Media, 2006 . xxvii, 452 p. : Date: 2006 Availability: No items available:

53.
DarkBasic pro game programming by Harbour, Jonathan S. Publication: Boston : Thomson Course Technology, 2007 . xxix, 577 p. : Date: 2007 Availability: No items available:

54.
Beginning Java game programming by Harbour, Jonathan S. Publication: Boston, MA : Thompson Course Technology, 2008 . xix, 346 p. : , Includes index. Date: 2008 Availability: No items available:

55.
Beginning game programming by Harbour, Jonathan S. Publication: Boston, MA : Thomson/Course Technology, 2007 . xx, 391 p. : , Includes index. Date: 2007 Availability: No items available:

56.
Game character animation all in one by Pardew, Les. Publication: Boston, Mass. : Thomson Course Technology, 2007 . xi, 509 p., [8] p. of plates : , Includes index. Date: 2007 Availability: No items available:

57.
Awesome game creation no programming required / by Darby, Jason, Publication: Boston, Mass. : Charles River Media, 2008 . xviii, 493 p. : , Rev. ed. of: Awesome game creation : no programming required / Luke Ahearn, Clayton Crooks. 2nd ed. 2002. | Includes index. Date: 2008 Availability: No items available:

58.
3D game programming all in one by Finney, Kenneth C. Publication: Boston, Mass. : Thomson Learning [distributor], 2007 . xxv, 1085 p. : , Includes index. Date: 2007 Availability: No items available:

59.
Creating game art for 3D engines by Strong, Brad. Publication: Boston : Charles River Media, 2008 . xxii, 313 p. : , Includes index. Date: 2008 Availability: No items available:

60.
Beginning DirectX 10 game programming by Jones, Wendy. Publication: Boston, Mass. : Thomson Course Technology, 2008 . xvi, 367 p. : , Includes index. Date: 2008 Availability: No items available:

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