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Your search returned 391 results.

41.
Creating game art for 3D engines by Strong, Brad. Publication: Boston : Charles River Media, 2008 . xxii, 313 p. : , Includes index. Date: 2008 Availability: No items available:

42.
Beginning DirectX 10 game programming by Jones, Wendy. Publication: Boston, Mass. : Thomson Course Technology, 2008 . xvi, 367 p. : , Includes index. Date: 2008 Availability: No items available:

43.
Data structures and algorithms for game developers by Sherrod, Allen. Publication: Boston, Mass. : Charles River Media, 2007 . xv, 560 p. : , Includes index. Date: 2007 Availability: No items available:

44.
Game programming all in one by Harbour, Jonathan S. Publication: Boston, Mass. : Thomson Course Technology, 2007 . 803 p. : , Includes index. Date: 2007 Availability: No items available:

45.
HLSL development cookbook implement stunning 3D rendering techniques using the power of HLSL and DirectX 11 / by Feinstein, Doron. Publication: Birmingham : Packt Pub., 2013 . ii, 211 p. : , Includes index. Date: 2013 Availability: No items available:

46.
Drupal for education and e-learning create web-based, content-rich tools for teaching and learning / by Robertson, James G. Publication: Birmingham : Packt Pub., 2013 . x, 368 p. : , Includes index. Date: 2013 Availability: No items available:

47.
Unity Shaders and effects cookbook discover how to make your Unity projects look stunning with Shaders and screen effects / by Lammers, Kenneth. Publication: Birmingham [England] : Packt Pub., 2013 . iii, 253 p. : , Includes index. Date: 2013 Availability: No items available:

48.
Unity 4.x cookbook over 100 recipes to spice up your Unity skills / by Smith, Matt. Publication: Birmingham [England] : Packt Pub., 2013 . iv, 369 p. : , Includes index. Date: 2013 Availability: No items available:

49.
2D artwork and 3D modeling for game artists by Franson, David. Publication: Cincinnati, Ohio ; | [Great Britain] : Premier, 2003 . xxvi, 693 p. : , Includes index. Date: 2003 Availability: No items available:

50.
Focus on creating MOD for quake III arena by Holmes, Shawn. Publication: Cincinnati, Ohio : Premier Press, 2002 . 283 p. , Includes index. Date: 2002 Availability: No items available:

51.
Beginner's guide to darkBASIC game programming by Harbour, Jonathan. Publication: Cincinnati, Ohio : Premier Press, a division of Course Technology, 2003 . xxxvi, 711 p. : Date: 2003 Availability: No items available:

52.
Focus on curves and surfaces by Dempski, Kelly. Publication: Cincinatti, Ohio : | [London : Premier ; | Pearson Education] [distributor], 2003 . xvii, 255 p. : , Includes index. Date: 2003 Availability: No items available:

53.
Beginning game programming by Harbour, Jonathan. Publication: Boston, MA : Course Technology PTR, 2005 . xv, 337 p. Date: 2005 Availability: No items available:

54.
Game design for teens by Pardew, Les. Publication: Boston, MA : Course Technology PTR, 2004 . xvi, 300 p. : Date: 2004 Availability: No items available:

55.
Game design the art & business of creating games / by Bates, Bob. Publication: Cambridge, Mass. : Thomson Course Technology, 2004 . xxiii, 350 p. : , Previous ed.: Roseville, Calif.: Prima Tech, 2001. Date: 2004 Availability: No items available:

56.
Game interface design by Fox, Brent. Publication: Boston, MA : Course Technology PTR, 2005 . xvii, 212 p. : , Includes index. Date: 2005 Availability: No items available:

57.
The game asset pipeline by Carter, Ben, Publication: Hingham, Mass. : Charles River Media, 2004 . xviii. 302 p. : Date: 2004 Availability: No items available:

58.
AI game engine programming by Schwab, Brian. Publication: Hingham, MA : Charles River Media, 2004 . xxix, 594 p. : , Includes index. Date: 2004 Availability: No items available:

59.
Mobile device game development by Crooks, Clayton E. Publication: Hingham, Mass. : Charles River Media, 2005 . xv, 344 p. : , Includes index. Date: 2005 Availability: No items available:

60.
Awesome 3D game development no programming required / by Crooks, Clayton E. Publication: Hingham, Mass. : Charles River Media, 2004 . xv, 431 p. : , Includes index. Date: 2004 Availability: No items available:

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