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Your search returned 809 results.

41.
God inside out �Siva's Game of Dice / by Handelman, Don. Publication: New York : Oxford University Press, 1997 . xii, 219 p. : Date: 1997 Availability: No items available:

42.
Playing the waves Lars Von Trier's game cinema / by Simons, Jan. Publication: Amsterdam : Amsterdam University Press, 2007 . 251 p. Date: 2007 Availability: No items available:

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Team leadership in the game industry by Spaulding, Seth. Publication: Boston, MA : Course Technology, PTR/CRM, 2008 . xii, 274 p. Date: 2008 Availability: No items available:

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Racing the beam the Atari Video computer system / by Montfort, Nick. Publication: Cambridge, Mass. : MIT Press, 2009 . xii, 180 p. : Date: 2009 Availability: No items available:

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Synthetic worlds the business and culture of online games / by Castronova, Edward. Publication: Chicago : University of Chicago Press, 2005 . xi, 332 p. Date: 2005 Availability: No items available:

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Violent video game effects on children and adolescents theory, research, and public policy / by Anderson, Craig Alan, Publication: Oxford ; | New York : Oxford University Press, 2007 . viii, 190 p. : Date: 2007 Availability: No items available:

48.
The complete odes by Pindar. Publication: Oxford ; | New York : Oxford University Press, 2007 . xxvii, 186 p. Date: 2007 Availability: No items available:

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Video game spaces image, play, and structure in 3D game worlds / by Nitsche, Michael, Publication: Cambridge, Mass. : MIT Press, 2008 . viii, 305 p. : Date: 2008 Availability: No items available:

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jQuery game development essentials learn how to make fun and addictive multi-platform games using jQuery / by Arsever, Selim. Publication: Birmingham, England : Packt Publishing, 2013 . 1 online resource (vi, 228 p.) : , Includes index. | "Community Experience Distilled"--Cover. Date: 2013 Availability: No items available:

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HTML5 game development with GameMaker experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game / by Lee Elliott, Jason. Publication: Birmingham, U.K. : Packt Publishing, 2013 . 1 online resource (v, 346 p.) : , "Community Experience Distilled"--Cover. | Includes index. Date: 2013 Availability: No items available:

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Red zone management changing the rules for pivotal times / by Holland, Winford E. Publication: Chicago, IL : Dearborn Trade Pub., 2001 . xiii, 256 p. : Date: 2001 Availability: No items available:

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Simple adaptive strategies from regret-matching to uncoupled dynamics / by Hart, Sergiu. Publication: Hackensack, N.J. : World Scientific Pub. Co. Pte. Ltd., 2013 . xxxviii, 296 p. : Date: 2013 Availability: No items available:

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Value solutions in cooperative games by McCain, Roger A. Publication: Hackensack, N.J. : World Scientific Pub., 2013 . ix, 225 p. : Date: 2013 Availability: No items available:

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Augmented learning research and design of mobile educational games / by Klopfer, Eric. Publication: Cambridge, Mass. : MIT Press, 2008 . xvii, 251 p. : Date: 2008 Availability: No items available:

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Second Life for dummies by Robbins, Sarah. Publication: Hoboken, NJ : Wiley Publishing, 2008 . xiv, 321 p. : Date: 2008 Availability: No items available:

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The accessible games book by Marl, Katie, Publication: London ; | Philadelphia : Jessica Kingsley Publishers, 1999 . 112 p. , Previous ed.: 1996. | Includes index. Date: 1999 Availability: No items available:

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2D artwork and 3D modeling for game artists by Franson, David. Publication: Cincinnati, Ohio ; | [Great Britain] : Premier, 2003 . xxvi, 693 p. : , Includes index. Date: 2003 Availability: No items available:

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Gamemaker : studio for dummies / by Rohde, Michael, Publication: . 1 online resource (356 pages) : , Includes index. Availability: No items available:

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