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Your search returned 526 results.

441.
Shaders for game programmers and artists by St. Laurent, Sebastian. Publication: Boston, Ma. : Thomson/Course Technology, 2004 . xxiv, 488 p. Date: 2004 Availability: No items available:

442.
UnrealScript game programming cookbook discover how you can augment your game development with the power of UnrealScript / by Voyles, Dave. Publication: Birmingham : Packt Pub., 2013 . iii, 255 p. : , "Quick answers to common problems"--Cover. | Includes index. Date: 2013 Availability: No items available:

443.
Grome terrain modeling with Ogre3D, UDK, and Unity3D create massive terrains and export them to the most popular game engines / by Hawley, Richard A. Publication: Birmingham : Packt Pub., 2013 . iv, 145 p. : , Includes index. Date: 2013 Availability: No items available:

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Data structures for game programmers by Penton, Ron. Publication: Rocklin, Calif. : | [London : Premier ; | Pearson Education] [distributor], 2003 . xli, 930 p. : , Includes index. Date: 2003 Availability: No items available:

446.
Torque 3D game development cookbook over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine / by Wyand, David. Publication: Birmingham : Packt Pub., 2013 . iv, 363 p. : , Includes index. Date: 2013 Availability: No items available:

447.
Building your first mobile game using XNA 4.0 a fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0 / by Kets, Brecht. Publication: Birmingham : Packt Pub., 2012 . vi, 140 p. : , Includes index. Date: 2012 Availability: No items available:

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Professional Papervision3D by Lively, Michael. Publication: Chichester, U.K. : Wiley, 2010 . xxviii, 721 p. : Date: 2010 Availability: No items available:

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Multi-threaded game engine design by Harbour, Jonathan S. Publication: Boston, Mass. : Course Technology, 2011 . xix, 572 p. : Date: 2011 Availability: No items available:

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Microsoft XNA 4.0 game development cookbook over 35 intermediate-advanced recipes for taking your XNA development arsenal further / by Drumm, Luke. Publication: Birmingham : Packt Pub., 2012 . ii, 343 p. , "Quick answers to common problems." | Includes index. Date: 2012 Availability: No items available:

454.
Game engine toolset development by Wihlidal, Graham. Publication: Boston, MA : Thomson Course Technology, 2006 . xviii, 621 p. : , Includes "Bonus Web sites chapters on web site"--P. xvi. | Includes index. Date: 2006 Availability: No items available:

455.
Game character design complete using 3ds Max 8 and Adobe Photoshop CS2 / by Franson, David. Publication: Boston, MA : Thomson Course Technology, 2007 . xv, 195 p. : , Includes index. Date: 2007 Availability: No items available:

456.
Play redux the form of computer games / by Myers, David. Publication: Ann Arbor : University of Michigan Press and The University of Michigan Library Ann Arbor, 2010 . 184 p. : Date: 2010 Availability: No items available:

457.
My life as a night elf priest an anthropological account of world of warcraft / by Nardi, Bonnie A. Publication: Ann Arbor : University of Michigan Press, 2010 . 236 p. : Date: 2010 Availability: No items available:

458.
C# game programming for serious game creation / by Schuller, Daniel. Publication: Boston, Mass. : Cengage Learning, 2011 . xiii, 425 p. : , Includes index. Date: 2011 Availability: No items available:

459.
The game artist's guide to Maya by McKinley, Michael Publication: San Francisco : SYBEX, 2005 . xiii, 223 p. : , Includes index. Date: 2005 Availability: No items available:

460.
Game design secrets by Au, Wagner James. Publication: Indianapolis, IN : Wiley, 2012 . xxvi, 308 p. : , Includes index. | "Do what you never thought possible to market & monetize your OS, Facebook & web games". Date: 2012 Availability: No items available:

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