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Your search returned 809 results.

481.
Codename revolution the Nintendo WII platform / by Jones, Steven E., Publication: Cambridge, Mass. : MIT Press, 2012 . x, 204 p. : Date: 2012 Availability: No items available:

482.
The iterated prisoners' dilemma 20 years on / by Kendall, Graham, Publication: Singapore ; | Hackensack, NJ : World Scientific, 2007 . x, 262 p. : Date: 2007 Availability: No items available:

483.
Flash multiplayer virtual worlds build Immersive, full featured interactive worlds for games, online communities, and more / by Makzan. Publication: Birmingham, U.K. : Packt, 2010 . x, 393 p. : , Includes index. Date: 2010 Availability: No items available:

484.
The ringtone dialectic economy and cultural form / by Gopinath, Sumanth S. Publication: Cambridge, Mass. : MIT Press, 2013 . xxiii, 368 p. : Date: 2013 Availability: No items available:

485.
Lucky that way stories of seizing the moment while creating the games millions play / by Fregger, Brad. Publication: Fairfield, Iowa : Sunstar Pub., 1998 . xx, 211 p. Date: 1998 Availability: No items available:

486.
Unity 4.x game AI programming by Kyaw, Aung Sithu. Publication: Birmingham, UK : Packt Pub., 2013 . iv, 213 p. : , Includes index. Date: 2013 Availability: No items available:

487.
Speech play and verbal art by Sherzer, Joel. Publication: Austin : University of Texas Press, 2002 . ix, 186 p. Date: 2002 Availability: No items available:

488.
Business wargaming securing corporate value / by Oriesek, Daniel F. Publication: Aldershot, Hampshire, England ; | Burlington, VT : Gower, 2008 . xiv, 134 p. : Date: 2008 Availability: No items available:

489.
Challenges for game designers by Brathwaite, Brenda. Publication: Boston : Charles River Media/Cengage Technology, 2008 . xxiii, 31 p. , Includes index. Date: 2008 Availability: No items available:

490.
Game graphics programming by Sherrod, Allen. Publication: Boston, MA : Course Technology/Charles River Media/Cengage Learning, 2008 . xxiii, 645 p. : , Includes index. Date: 2008 Availability: No items available:

491.
AI and artificial life in video games by Lecky-Thompson, Guy W. Publication: Boston : Charles River Media/Cengage Technology, 2008 . xv, 332 p. : Date: 2008 Availability: No items available:

492.
Anger management games for children by Plummer, Deborah. Publication: London ; | Philadelphia : Jessica Kingsley Publishers, 2008 . 159 p. : , Includes index. Date: 2008 Availability: No items available:

493.
Scratch programming for teens by Ford, Jerry Lee. Publication: Boston, MA : Course Technology, 2008 . xix, 315 p. : , Includes index. Date: 2008 Availability: No items available:

494.
Creating music and sound for games by Childs, G. W. Publication: Boston : Thomson Course Technology, 2007 . xix, 293 p. : , Includes index. Date: 2007 Availability: No items available:

495.
Advanced 2D game development by Harbour, Jonathan S. Publication: Boston, MA : Course Technology/Cengage Learning, 2008 . x, 315 p. : , Includes index. Date: 2008 Availability: No items available:

496.
Picture yourself creating video games by Darby, Jason, Publication: Boston : Course Technology, 2008 . xi, 219 p. : , "Course Technology, a part of Cengage Learning" -- T.p. verso. Date: 2008 Availability: No items available:

497.
Getting started with UDK build a complete tower defense game from scratch using the Unreal Development Kit / by Doran, John P. Publication: Birmingham : Packt Pub., 2013 . ii, 128 p. : , Includes index. | "Community experience distilled"--Cover. Date: 2013 Availability: No items available:

498.
The whole spectrum of social, motor, and sensory games using every child's natural love of play to enhance key skills and promote inclusion / by Sher, Barbara. Publication: San Francisco : Jossey-Bass, a Wiley brand, 2013 . xxx, 272 p. : Date: 2013 Availability: No items available:

499.
jMonkeyEngine 3.0 beginner's guide develop professional 3D games for desktop, web, and mobile, all in the familiar Java programming language / by Kusterer, Ruth. Publication: Birmingham : Packt Pub., 2013 . vi, 334 p. : , "Learn by doing: less theory, more results"--Cover. | Includes index. Date: 2013 Availability: No items available:

500.
SDL game development discover how to leverage the power of SDL 2.0 to create awesome games in C++ / by Mitchell, Shawn Ross. Publication: Birmingham : Packt Pub., 2013 . iv, 237 p. : , Includes index. Date: 2013 Availability: No items available:

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