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Your search returned 526 results.

501.
Xna 4.0 game development by example beginner's guide : create exciting games with Microsoft XNA 4.0 / by Jaegers, Kurt. Publication: Birmingham [U.K.] : Packt Pub., 2010 . ix, 407 p. : , Includes index. Date: 2010 Availability: No items available:

502.
Gameplay mode war, simulation, and technoculture / by Crogan, Patrick. Publication: Minneapolis : University of Minnesota Press, 2011 . xxvii, 222 p. : Date: 2011 Availability: No items available:

503.
Expressive processing digital fictions, computer games, and software studies / by Wardrip-Fruin, Noah. Publication: Cambridge, Mass. : MIT Press, 2009 . xv, 482 p. : Date: 2009 Availability: No items available:

504.
505.
HTML5 games creating fun with HTML5, CSS3, and WebGL / by Seidelin, Jacob. Publication: Hoboken, N.J. : Wiley, 2012 . 1 v. (various pagings) : , Includes index. Date: 2012 Availability: No items available:

506.
Beginning C++ through game programming, third edition by Dawson, Michael. Publication: Boston, Mass. : Cengage Learning, 2010 . xxi, 410 p. , Includes index. Date: 2010 Availability: No items available:

507.
The game developer's dictionary a multidisciplinary lexicon for professionals and students / by Carreker, Dan. Publication: Boston, Mass. : Course Technology PTR, 2012 . xvii, 376 p. , Includes index. Date: 2012 Availability: No items available:

508.
How computer games help children learn by Shaffer, David Williamson. Publication: New York, N.Y. ; | Basingstoke : Palgrave Macmillan, 2007 . xii, 242 p. : Date: 2007 Availability: No items available:

509.
Game work language, power, and computer game culture / by McAllister, Ken S., Publication: Tuscaloosa, Ala. : University of Alabama Press, 2004 . xiv, 232 p. : Date: 2004 Availability: No items available:

510.
Flash game development by example build 9 classic Flash games and learn game development along the way / by Feronato, Emanuele. Publication: Olton, Birmingham : Packt Pub., 2011 . v, 311 p. , Includes index. Date: 2011 Availability: No items available:

511.
Mathematics for 3D game programming and computer graphics by Lengyel, Eric. Publication: Boston, Mass. : Cengage Learning, 2012 . xviii, 545 p. : , Includes index. Date: 2012 Availability: No items available:

512.
Game cultures computer games as new media / by Dovey, Jon. Publication: Maidenhead, Berkshire, England ; | New York, N.Y. : Open University Press, 2006 . x, 171 p. Date: 2006 Availability: No items available:

513.
Beginning game art in 3DS Max 8 by Pardew, Les. Publication: Boston, MA : Thomson Course Technology, 2006 . xii, 353 p. : , Includes index. Date: 2006 Availability: No items available:

514.
3D graphics with XNA Game Studio 4.0 create attractive 3D graphics and visuals in your XNA games / by James, Sean. Publication: Birmingham, U.K. : Packt Pub., 2010 . iii, 275 p. : , Includes index. Date: 2010 Availability: No items available:

515.
Game coding complete by McShaffry, Mike. Publication: Boston, Mass. : Course Technology PTR, 2013 . xliii, 911 p. : , Includes index. Date: 2013 Availability: No items available:

516.
Game coding complete by McShaffry, Mike. Publication: Boston, Mass. : Course Technology PTR, 2013 . xliii, 911 p. : , Includes index. Date: 2013 Availability: No items available:

517.
Flash 10 multiplayer game essentials create exciting real-time multiplayer games using Flash / by Hirematada, Prashanth. Publication: Birmingham [England] : Packt Pub., 2010 . vii, 318 p. : , Includes index. Date: 2010 Availability: No items available:

518.
Beginning Java SE 6 game programming by Harbour, Jonathan S. Publication: Boston, Mass. : Course Technology PTR, 2012 . xix, 369 p. : , Includes index. Date: 2012 Availability: No items available:

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Raising the stakes e-sports and the professionalization of computer gaming / by Taylor, T. L. Publication: Cambridge, Mass. : MIT Press, 2012 . viii, 323 p. : Date: 2012 Availability: No items available:

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