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Your search returned 526 results.

61.
The official guide to 3D GameStudio by Duggan, Michael. Publication: Boston, Mass. : Thomson Course Technology, 2007 . xviii, 453 p. : , Includes index. Date: 2007 Availability: No items available:

62.
Data structures and algorithms for game developers by Sherrod, Allen. Publication: Boston, Mass. : Charles River Media, 2007 . xv, 560 p. : , Includes index. Date: 2007 Availability: No items available:

63.
Game programming all in one by Harbour, Jonathan S. Publication: Boston, Mass. : Thomson Course Technology, 2007 . 803 p. : , Includes index. Date: 2007 Availability: No items available:

64.
HLSL development cookbook implement stunning 3D rendering techniques using the power of HLSL and DirectX 11 / by Feinstein, Doron. Publication: Birmingham : Packt Pub., 2013 . ii, 211 p. : , Includes index. Date: 2013 Availability: No items available:

65.
Drupal for education and e-learning create web-based, content-rich tools for teaching and learning / by Robertson, James G. Publication: Birmingham : Packt Pub., 2013 . x, 368 p. : , Includes index. Date: 2013 Availability: No items available:

66.
Unity Shaders and effects cookbook discover how to make your Unity projects look stunning with Shaders and screen effects / by Lammers, Kenneth. Publication: Birmingham [England] : Packt Pub., 2013 . iii, 253 p. : , Includes index. Date: 2013 Availability: No items available:

67.
Unity 4.x cookbook over 100 recipes to spice up your Unity skills / by Smith, Matt. Publication: Birmingham [England] : Packt Pub., 2013 . iv, 369 p. : , Includes index. Date: 2013 Availability: No items available:

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69.
Second Life for dummies by Robbins, Sarah. Publication: Hoboken, NJ : Wiley Publishing, 2008 . xiv, 321 p. : Date: 2008 Availability: No items available:

70.
2D artwork and 3D modeling for game artists by Franson, David. Publication: Cincinnati, Ohio ; | [Great Britain] : Premier, 2003 . xxvi, 693 p. : , Includes index. Date: 2003 Availability: No items available:

71.
Gamemaker : studio for dummies / by Rohde, Michael, Publication: . 1 online resource (356 pages) : , Includes index. Availability: No items available:

72.
Focus on creating MOD for quake III arena by Holmes, Shawn. Publication: Cincinnati, Ohio : Premier Press, 2002 . 283 p. , Includes index. Date: 2002 Availability: No items available:

73.
Beginner's guide to darkBASIC game programming by Harbour, Jonathan. Publication: Cincinnati, Ohio : Premier Press, a division of Course Technology, 2003 . xxxvi, 711 p. : Date: 2003 Availability: No items available:

74.
Focus on curves and surfaces by Dempski, Kelly. Publication: Cincinatti, Ohio : | [London : Premier ; | Pearson Education] [distributor], 2003 . xvii, 255 p. : , Includes index. Date: 2003 Availability: No items available:

75.
Making sense of virtual risks a quasi-experimental investigation into game-based training / by Harteveld, Casper. Publication: Amsterdam ; | Fairfax, VA : IOS Press, 2012 . xi, 409 p. Date: 2012 Availability: No items available:

76.
Creating games with cocos2d for iPhone 2 master cocos2d through building nine complete games for the iPhone / by Nygard, Paul. Publication: Birmingham, UK : Packt Pub., 2012 . vi, 370 p. : , Includes index. Date: 2012 Availability: No items available:

77.
Software engineering for game developers by Flynt, John. Publication: Boston, MA : Course Technology PTR, 2005 . xxxviii, 862 p. : Date: 2005 Availability: No items available:

78.
Beginning game programming by Harbour, Jonathan. Publication: Boston, MA : Course Technology PTR, 2005 . xv, 337 p. Date: 2005 Availability: No items available:

79.
Game design for teens by Pardew, Les. Publication: Boston, MA : Course Technology PTR, 2004 . xvi, 300 p. : Date: 2004 Availability: No items available:

80.
Game design the art & business of creating games / by Bates, Bob. Publication: Cambridge, Mass. : Thomson Course Technology, 2004 . xxiii, 350 p. : , Previous ed.: Roseville, Calif.: Prima Tech, 2001. Date: 2004 Availability: No items available:

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