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Your search returned 809 results.

61.
Focus on creating MOD for quake III arena by Holmes, Shawn. Publication: Cincinnati, Ohio : Premier Press, 2002 . 283 p. , Includes index. Date: 2002 Availability: No items available:

62.
Stepping out using games and activities to help your child with special needs / by Newman, Sarah, Publication: London ; | New York : J. Kingsley Publishers, 2004 . 367 p. : Date: 2004 Availability: No items available:

63.
Beginner's guide to darkBASIC game programming by Harbour, Jonathan. Publication: Cincinnati, Ohio : Premier Press, a division of Course Technology, 2003 . xxxvi, 711 p. : Date: 2003 Availability: No items available:

64.
Focus on curves and surfaces by Dempski, Kelly. Publication: Cincinatti, Ohio : | [London : Premier ; | Pearson Education] [distributor], 2003 . xvii, 255 p. : , Includes index. Date: 2003 Availability: No items available:

65.
HTML5 game development for dummies by Harris, Andy. Publication: Hoboken : John Wiley & Sons, Inc., 2013 . xiv, 370 p. : , Includes index. Date: 2013 Availability: No items available:

66.
Making sense of virtual risks a quasi-experimental investigation into game-based training / by Harteveld, Casper. Publication: Amsterdam ; | Fairfax, VA : IOS Press, 2012 . xi, 409 p. Date: 2012 Availability: No items available:

67.
HTML5 game development with ImpactJS a step-by-step guide to developing your own 2D games / by Cielen, Davy. Publication: Birmingham, UK : Packt Pub., 2013 . iv, 283 p. : , Includes index. Date: 2013 Availability: No items available:

68.
Playstation mobile development cookbook by Fleischauer, Michael. Publication: Birmingham : Packt Publishing, 2013 . 303 p. , Includes index. Date: 2013 Availability: No items available:

69.
Developing mobile games with Moai SDK learn the basics of Moai SDK through developing games / by Tufro, Francisco. Publication: Birmingham, UK : Packt Pub., 2013 . iv, 120 p. : , Includes index. Date: 2013 Availability: No items available:

70.
Creating games with cocos2d for iPhone 2 master cocos2d through building nine complete games for the iPhone / by Nygard, Paul. Publication: Birmingham, UK : Packt Pub., 2012 . vi, 370 p. : , Includes index. Date: 2012 Availability: No items available:

71.
A casual revolution reinventing video games and their players / by Juul, Jesper, Publication: Cambridge, MA : MIT Press, 2009 . viii, 252 p. : Date: 2009 Availability: No items available:

72.
Game programming for teens by Sethi, Maneesh. Publication: Boston, MA : Course Technology, PTR/CRM, 2008 . xiii, 395p. : , Includes index. Date: 2008 Availability: No items available:

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74.
Go nation Chinese masculinities and the game of weiqi in China / by Moskowitz, Marc L. Publication: Berkeley, Calif. : University of California Press, 2013 . xxii, 184 p. : Date: 2013 Availability: No items available:

75.
The ringtone dialectic economy and cultural form / by Gopinath, Sumanth S. Publication: Cambridge, Mass. : MIT Press, 2013 . xxiii, 368 p. : Date: 2013 Availability: No items available:

76.
Lucky that way stories of seizing the moment while creating the games millions play / by Fregger, Brad. Publication: Fairfield, Iowa : Sunstar Pub., 1998 . xx, 211 p. Date: 1998 Availability: No items available:

77.
Unity 4.x game AI programming by Kyaw, Aung Sithu. Publication: Birmingham, UK : Packt Pub., 2013 . iv, 213 p. : , Includes index. Date: 2013 Availability: No items available:

78.
Speech play and verbal art by Sherzer, Joel. Publication: Austin : University of Texas Press, 2002 . ix, 186 p. Date: 2002 Availability: No items available:

79.
Business wargaming securing corporate value / by Oriesek, Daniel F. Publication: Aldershot, Hampshire, England ; | Burlington, VT : Gower, 2008 . xiv, 134 p. : Date: 2008 Availability: No items available:

80.
Challenges for game designers by Brathwaite, Brenda. Publication: Boston : Charles River Media/Cengage Technology, 2008 . xxiii, 31 p. , Includes index. Date: 2008 Availability: No items available:

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