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Your search returned 809 results.

661.
Play redux the form of computer games / by Myers, David. Publication: Ann Arbor : University of Michigan Press and The University of Michigan Library Ann Arbor, 2010 . 184 p. : Date: 2010 Availability: No items available:

662.
My life as a night elf priest an anthropological account of world of warcraft / by Nardi, Bonnie A. Publication: Ann Arbor : University of Michigan Press, 2010 . 236 p. : Date: 2010 Availability: No items available:

663.
Game design essentials by Mitchell, Briar Lee. Publication: Indianapolis, Ind. : John Wiley & Sons, 2012 . xxiv, 296 p. : , Includes index. Date: 2012 Availability: No items available:

664.
The Montreal Olympics an insider's view of organizing a self-financing games / by Howell, Paul Charles. Publication: Montreal ; | Ithaca : McGill-Queen's University Press, 2009 . x, 235 p. : Date: 2009 Availability: No items available:

665.
Corona SDK mobile game development beginner's guide : create monetized games for iOS and Android with minimum cost and code / by Fernandez, Michelle M. Publication: Olton, Birmingham [England] : Packt Pub., 2012 . x, 383 p. : , Includes index. Date: 2012 Availability: No items available:

666.
Gaming essays on algorithmic culture / by Galloway, Alexander R., Publication: Minneapolis, Minn. ; | London : University of Minnesota Press, 2006 . xiii, 143 p. : Date: 2006 Availability: No items available:

667.
Introduction to game AI by Kirby, Neil. Publication: Boston, Mass. : Course Technology PTR, a part of Cengage Learning, 2011 . xiii, 385 p. Date: 2011 Availability: No items available:

668.
C# game programming for serious game creation / by Schuller, Daniel. Publication: Boston, Mass. : Cengage Learning, 2011 . xiii, 425 p. : , Includes index. Date: 2011 Availability: No items available:

669.
The game artist's guide to Maya by McKinley, Michael Publication: San Francisco : SYBEX, 2005 . xiii, 223 p. : , Includes index. Date: 2005 Availability: No items available:

670.
The humanistic values of the Beijing Olympics by Feng, Huiling. Publication: Singapore : Enrich Professional Pub., 2011 . ix, 318 p. : Date: 2011 Availability: No items available:

671.
Game design secrets by Au, Wagner James. Publication: Indianapolis, IN : Wiley, 2012 . xxvi, 308 p. : , Includes index. | "Do what you never thought possible to market & monetize your OS, Facebook & web games". Date: 2012 Availability: No items available:

672.
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America's first Olympics the St. Louis games of 1904 / by Matthews, George R., Publication: Columbia : University of Missouri Press, 2005 . ix, 242 p. : Date: 2005 Availability: No items available:

674.
XNA 4 3D game development by example beginner's guide / by Jaegers, Kurt. Publication: Birmingham : Packt Publishing, 2012 . vi, 303 p. : , Includes index. Date: 2012 Availability: No items available:

675.
CryENGINE 3 game development eginner's guide / by Tracy, Sean. Publication: Birmingham : Packt Publishing, 2012 . vii, 332 p. : , Includes index. Date: 2012 Availability: No items available:

676.
Video game optimization by Garney, Ben. Publication: Boston, MA : Course Technology, 2011 . xxi, 334 p. : Date: 2011 Availability: No items available:

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Learning to salsa new steps in U.S.-Cuba relations / by Huddleston, Vicki. Publication: Washington, D.C. : Brookings Institution Press, 2010 . xiv, 245 p. Date: 2010 Availability: No items available:

680.
Innovation and marketing in the video game industry avoiding the performance trap / by Wesley, David T. A. Publication: Farnham [Surrey, England] : Gower, 2010 . xiv, 262 p. Date: 2010 Availability: No items available:

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