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Your search returned 809 results.

81.
Game graphics programming by Sherrod, Allen. Publication: Boston, MA : Course Technology/Charles River Media/Cengage Learning, 2008 . xxiii, 645 p. : , Includes index. Date: 2008 Availability: No items available:

82.
AI and artificial life in video games by Lecky-Thompson, Guy W. Publication: Boston : Charles River Media/Cengage Technology, 2008 . xv, 332 p. : Date: 2008 Availability: No items available:

83.
Anger management games for children by Plummer, Deborah. Publication: London ; | Philadelphia : Jessica Kingsley Publishers, 2008 . 159 p. : , Includes index. Date: 2008 Availability: No items available:

84.
Scratch programming for teens by Ford, Jerry Lee. Publication: Boston, MA : Course Technology, 2008 . xix, 315 p. : , Includes index. Date: 2008 Availability: No items available:

85.
Creating music and sound for games by Childs, G. W. Publication: Boston : Thomson Course Technology, 2007 . xix, 293 p. : , Includes index. Date: 2007 Availability: No items available:

86.
Advanced 2D game development by Harbour, Jonathan S. Publication: Boston, MA : Course Technology/Cengage Learning, 2008 . x, 315 p. : , Includes index. Date: 2008 Availability: No items available:

87.
Picture yourself creating video games by Darby, Jason, Publication: Boston : Course Technology, 2008 . xi, 219 p. : , "Course Technology, a part of Cengage Learning" -- T.p. verso. Date: 2008 Availability: No items available:

88.
The mathematics of games and gambling by Packel, Edward W. Publication: Washington, DC : Mathematical Association of America, 2006 . xiv, 175 p. : Date: 2006 Availability: No items available:

89.
Getting started with UDK build a complete tower defense game from scratch using the Unreal Development Kit / by Doran, John P. Publication: Birmingham : Packt Pub., 2013 . ii, 128 p. : , Includes index. | "Community experience distilled"--Cover. Date: 2013 Availability: No items available:

90.
The whole spectrum of social, motor, and sensory games using every child's natural love of play to enhance key skills and promote inclusion / by Sher, Barbara. Publication: San Francisco : Jossey-Bass, a Wiley brand, 2013 . xxx, 272 p. : Date: 2013 Availability: No items available:

91.
jMonkeyEngine 3.0 beginner's guide develop professional 3D games for desktop, web, and mobile, all in the familiar Java programming language / by Kusterer, Ruth. Publication: Birmingham : Packt Pub., 2013 . vi, 334 p. : , "Learn by doing: less theory, more results"--Cover. | Includes index. Date: 2013 Availability: No items available:

92.
SDL game development discover how to leverage the power of SDL 2.0 to create awesome games in C++ / by Mitchell, Shawn Ross. Publication: Birmingham : Packt Pub., 2013 . iv, 237 p. : , Includes index. Date: 2013 Availability: No items available:

93.
Learn HTML5 by creating fun games by Silveira, Rodrigo. Publication: Birmingham : Packt Pub., 2013 . vi, 358 p. : , "Learn one of the most popular markup languages by creating simple yet fun games." | Includes index. Date: 2013 Availability: No items available:

94.
SFML game development learn how to use SFML 2.0 to develop your own feature-packed game / by Haller, Jan. Publication: Birmingham : Packt Pub., 2013 . vi, 276 p. : , Includes index. Date: 2013 Availability: No items available:

95.
Ethics in the virtual world the morality and psychology of gaming / by Young, Garry, Publication: Durham : Acumen, 2013 . v, 183 p. Date: 2013 Availability: No items available:

96.
Beginning scripting through game creation by Meyer, Jeanine. Publication: Australia ; | Boston : Course Technology PTR, 2008 . xviii, 300 p. : , Includes index. Date: 2008 Availability: No items available:

97.
DarkBASIC programming for the absolute beginner by Ford, Jerry Lee. Publication: Boston : Course Technology, 2008 . xx, 406 p. : , Includes index. Date: 2008 Availability: No items available:

98.
Video game design revealed by Lecky-Thompson, Guy W. Publication: Boston, Mass. : Course Technology, 2008 . xiii, 322 p. : Date: 2008 Availability: No items available:

99.
Beginning game programming with Flash by Prayaga, Lakshmi. Publication: Boston, Mass. : Thomson Course Technology, 2008 . viii, 250 p. : , Includes index. Date: 2008 Availability: No items available:

100.
Developing serious games by Bergeron, Bryan P. Publication: Hingham, Mass. : Charles River Media, 2006 . xxvii, 452 p. : Date: 2006 Availability: No items available:

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