Your search returned 39 results.

1.
Focus on creating MOD for quake III arena by Holmes, Shawn. Publication: Cincinnati, Ohio : Premier Press, 2002 . 283 p. , Includes index. Date: 2002 Availability: No items available:

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Advanced animation with DirectX by Adams, Jim. Publication: Boston, Mass. : Premier Press, a division of Course Technology, 2003 . xxv, 452 p. : Date: 2003 Availability: No items available:

3.
Beginner's guide to darkBASIC game programming by Harbour, Jonathan. Publication: Cincinnati, Ohio : Premier Press, a division of Course Technology, 2003 . xxxvi, 711 p. : Date: 2003 Availability: No items available:

4.
Focus on curves and surfaces by Dempski, Kelly. Publication: Cincinatti, Ohio : | [London : Premier ; | Pearson Education] [distributor], 2003 . xvii, 255 p. : , Includes index. Date: 2003 Availability: No items available:

5.
Focus on creating MOD for quake III arena by Holmes, Shawn. Publication: Cincinnati, Ohio : Premier Press, 2002 . 283 p. , Includes index. Date: 2002 Availability: No items available:

6.
Advanced animation with DirectX by Adams, Jim. Publication: Boston, Mass. : Premier Press, a division of Course Technology, 2003 . xxv, 452 p. : Date: 2003 Availability: No items available:

7.
Beginner's guide to darkBASIC game programming by Harbour, Jonathan. Publication: Cincinnati, Ohio : Premier Press, a division of Course Technology, 2003 . xxxvi, 711 p. : Date: 2003 Availability: No items available:

8.
Focus on curves and surfaces by Dempski, Kelly. Publication: Cincinatti, Ohio : | [London : Premier ; | Pearson Education] [distributor], 2003 . xvii, 255 p. : , Includes index. Date: 2003 Availability: No items available:

9.
3D game engine programming by Zerbst, Stefan. Publication: Boston, MA : Premier Press, 2004 . xxxii, 860 p. : , "Thomson Course Technology PTR"--T.p. verso. | Includes index. Date: 2004 Availability: No items available:

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Beginning game audio programming by McCuskey, Mason. Publication: Boston, Mass. : Premier Press, a division of Course Technology, 2003 . xxviii, 352 p. : , Includes index. Date: 2003 Availability: No items available:

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Focus on 3D terrain programming by Polack, Trent. Publication: Cincinnati, OH : Premier Press, 2003 . 218 p. : , Includes index. Date: 2003 Availability: No items available:

13.
Special effects game programming with DirectX by McCuskey, Mason. Publication: [Indianapolis, IN?] : Premier Press, 2002 . xliv, 913 p. : , Includes index. Date: 2002 Availability: No items available:

14.
Java 2 game programming by Petchel, Thomas. Publication: [Indianapolis, IN?] : Premier Press, 2001 . xxxi, 782 p. : , Includes index. Date: 2001 Availability: No items available:

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Focus on 2D in direct3D by Pazera, Ernest. Publication: [Indianapolis, IN?] : Premier Press, 2002 . xvi, 271 p. , Includes index. Date: 2002 Availability: No items available:

16.
Data structures for game programmers by Penton, Ron. Publication: Rocklin, Calif. : | [London : Premier ; | Pearson Education] [distributor], 2003 . xli, 930 p. : , Includes index. Date: 2003 Availability: No items available:

17.
Programming role-playing games with DirectX by Adams, Jim. Publication: [Indianapolis, Ind.?] : Premier Press, 2002 . xlii, 1060 p. : , Includes index. Date: 2002 Availability: No items available:

18.
Game scripting mastery by Varanese, Alex. Publication: Cincinnati, Ohio : Premier Press, 2003 . xl, 1232 p. : , Includes index. Date: 2003 Availability: No items available:

19.
Game development with ActionScript by Moronta, Lewis. Publication: Boston, MA : Premier Press, 2004 . xx, 404 p. : Date: 2004 Availability: No items available:

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Focus on photon mapping by John, Marlon. Publication: Cincinnati, Ohio : Premier Press, 2003 . viii, 330 p. : , Includes index. Date: 2003 Availability: No items available:

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