Your search returned 97 results.

21.
Beginning game audio programming by McCuskey, Mason. Publication: Boston, Mass. : Premier Press, a division of Course Technology, 2003 . xxviii, 352 p. : , Includes index. Date: 2003 Availability: No items available:

22.
Beginning Direct3D game programming by Engel, Wolfgang F. Publication: Roseville, CA : Prima Tech, 2001 . xxii, 504 p. : Date: 2001 Availability: No items available:

23.
Focus on 3D terrain programming by Polack, Trent. Publication: Cincinnati, OH : Premier Press, 2003 . 218 p. : , Includes index. Date: 2003 Availability: No items available:

24.
Advergaming developer's guide using Macromedia Flash MX 2004 and Director MX / by Afshar, Rod, Publication: Hingham, Mass. : Charles River Media, 2004 . xiv, 449 p. : Date: 2004 Availability: No items available:

25.
Practical Java game programming by Clingman, Dustin. Publication: Hingham, Mass. : Charles River Media, 2004 . xix, 508 p. : Date: 2004 Availability: No items available:

26.
Programming believable characters for computer games by Baillie-de Byl, Penny. Publication: Hingham, MA : Charles River Media, 2004 . xiii, 465 p. : Date: 2004 Availability: No items available:

27.
Special effects game programming with DirectX by McCuskey, Mason. Publication: [Indianapolis, IN?] : Premier Press, 2002 . xliv, 913 p. : , Includes index. Date: 2002 Availability: No items available:

28.
Java 2 game programming by Petchel, Thomas. Publication: [Indianapolis, IN?] : Premier Press, 2001 . xxxi, 782 p. : , Includes index. Date: 2001 Availability: No items available:

29.
Patterns in game design by Bjork, Staffan. Publication: Hingham, Mass. : Charles River Media, 2005 . xvii, 423 p. : Date: 2005 Availability: No items available:

30.
Real-time cinematography for games by Hawkins, Brian Publication: Hingham, Mass. : Charles River Media, 2005 . xxiv, 326 p. : Date: 2005 Availability: No items available:

31.
Swords & circuitry a designer's guide to computer role playing games / by Hallford, Neal. Publication: Roseville, CA : Prima Tech, 2001 . xxx, 514 p. : Date: 2001 Availability: No items available:

32.
Focus on 2D in direct3D by Pazera, Ernest. Publication: [Indianapolis, IN?] : Premier Press, 2002 . xvi, 271 p. , Includes index. Date: 2002 Availability: No items available:

33.
Multiplayer game programming by Barron, Todd. Publication: Roseville, CA : Prima Tech, 2001 . xxx, 784 p. : Date: 2001 Availability: No items available:

34.
Game level design by Byrne, Edward, Publication: Hingham, Mass. : Charles River Media, 2005 . xxiv, 344 p. : Date: 2005 Availability: No items available:

35.
Data structures for game programmers by Penton, Ron. Publication: Rocklin, Calif. : | [London : Premier ; | Pearson Education] [distributor], 2003 . xli, 930 p. : , Includes index. Date: 2003 Availability: No items available:

36.
Programming role-playing games with DirectX by Adams, Jim. Publication: [Indianapolis, Ind.?] : Premier Press, 2002 . xlii, 1060 p. : , Includes index. Date: 2002 Availability: No items available:

37.
Game scripting mastery by Varanese, Alex. Publication: Cincinnati, Ohio : Premier Press, 2003 . xl, 1232 p. : , Includes index. Date: 2003 Availability: No items available:

38.
Game programming for teens by Sethi, Maneesh. Publication: Indianapolis, IN : Premier Press, 2003 . xviii, 374 p. : , Includes index. Date: 2003 Availability: No items available:

39.
Game development with ActionScript by Moronta, Lewis. Publication: Boston, MA : Premier Press, 2004 . xx, 404 p. : Date: 2004 Availability: No items available:

40.
Game programming with Python, Lua, and Ruby by Gutschmidt, Tom. Publication: Boston : Premier Press, 2004 . xxvi, 446 p. : , Includes index. Date: 2004 Availability: No items available:

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