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AI techniques for game programmers by Buckland, Mat. Publication: Boston : Premier Press, 2002 . xxxii, 448 p. : Date: 2002 Availability: No items available:

2.
AI techniques for game programmers by Buckland, Mat. Publication: Boston : Premier Press, 2002 . xxxii, 448 p. : Date: 2002 Availability: No items available:

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