Your search returned 24 results.

1.
Advanced animation with DirectX by Adams, Jim. Publication: Boston, Mass. : Premier Press, a division of Course Technology, 2003 . xxv, 452 p. : Date: 2003 Availability: No items available:

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Beginning DirectX 10 game programming by Jones, Wendy. Publication: Boston, Mass. : Thomson Course Technology, 2008 . xvi, 367 p. : , Includes index. Date: 2008 Availability: No items available:

3.
HLSL development cookbook implement stunning 3D rendering techniques using the power of HLSL and DirectX 11 / by Feinstein, Doron. Publication: Birmingham : Packt Pub., 2013 . ii, 211 p. : , Includes index. Date: 2013 Availability: No items available:

4.
Advanced animation with DirectX by Adams, Jim. Publication: Boston, Mass. : Premier Press, a division of Course Technology, 2003 . xxv, 452 p. : Date: 2003 Availability: No items available:

5.
3D game engine programming by Zerbst, Stefan. Publication: Boston, MA : Premier Press, 2004 . xxxii, 860 p. : , "Thomson Course Technology PTR"--T.p. verso. | Includes index. Date: 2004 Availability: No items available:

6.
Special effects game programming with DirectX by McCuskey, Mason. Publication: [Indianapolis, IN?] : Premier Press, 2002 . xliv, 913 p. : , Includes index. Date: 2002 Availability: No items available:

7.
Ultimate game programming with DirectX by Sherrod, Allen. Publication: Boston : Charles River Media/Course Technology, 2009 . xix, 474 p. : Date: 2009 Availability: No items available:

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Programming role-playing games with DirectX by Adams, Jim. Publication: [Indianapolis, Ind.?] : Premier Press, 2002 . xlii, 1060 p. : , Includes index. Date: 2002 Availability: No items available:

10.
Microsoft Visual Basic game programming with DirectX by Harbour, Jonathan S. Publication: Boston : Premier Press, 2002 . xlviii, 1100 p. : , Includes index. Date: 2002 Availability: No items available:

11.
Beginning DirectX 9 by Jones, Wendy. Publication: Boston : Course PTR, a division of Course Technology, 2004 . xvi, 352 p. , Includes index. Date: 2004 Availability: No items available:

12.
Ultimate game programming with DirectX by Sherrod, Allen. Publication: Boston : Charles River Media/Course Technology, 2009 . xix, 474 p. : Date: 2009 Availability: No items available:

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Game engine toolset development by Wihlidal, Graham. Publication: Boston, MA : Thomson Course Technology, 2006 . xviii, 621 p. : , Includes "Bonus Web sites chapters on web site"--P. xvi. | Includes index. Date: 2006 Availability: No items available:

15.
Beginning DirectX 11 game programming by Sherrod, Allen. Publication: Boston, Mass. : Course Technology, 2012 . xii, 372 p. : , Includes index. Date: 2012 Availability: No items available:

16.
Beginning DirectX 10 game programming by Jones, Wendy. Publication: Boston, Mass. : Thomson Course Technology, 2008 . xvi, 367 p. : , Includes index. Date: 2008 Availability: No items available:

17.
HLSL development cookbook implement stunning 3D rendering techniques using the power of HLSL and DirectX 11 / by Feinstein, Doron. Publication: Birmingham : Packt Pub., 2013 . ii, 211 p. : , Includes index. Date: 2013 Availability: No items available:

18.
3D game engine programming by Zerbst, Stefan. Publication: Boston, MA : Premier Press, 2004 . xxxii, 860 p. : , "Thomson Course Technology PTR"--T.p. verso. | Includes index. Date: 2004 Availability: No items available:

19.
Special effects game programming with DirectX by McCuskey, Mason. Publication: [Indianapolis, IN?] : Premier Press, 2002 . xliv, 913 p. : , Includes index. Date: 2002 Availability: No items available:

20.
Programming role-playing games with DirectX by Adams, Jim. Publication: [Indianapolis, Ind.?] : Premier Press, 2002 . xlii, 1060 p. : , Includes index. Date: 2002 Availability: No items available:

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