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1.
Protecting games a security handbook for game developers and publishers / by Davis, Steven B. Publication: Boston : Charles River Media/Course Technology, 2008 . xviii, 398 p. : Date: 2008 Availability: No items available:

2.
Visual design fundamentals a digital approach / by Hashimoto, Alan. Publication: Boston, MA : Charles River Media, 2009 . xvii, 405 p. : , Includes index. Date: 2009 Availability: No items available:

3.
Java for COBOL programmers by Byrne, John C. Publication: Boston, MA : Charles River Media, 2009 . xviii, 412 p. : Date: 2009 Availability: No items available:

4.
Maya feature creature creations by Palamar, Todd. Publication: Hingham, MA : Charles River Media, 2008 . x, 309 p. : Date: 2008 Availability: No items available:

5.
Protecting games a security handbook for game developers and publishers / by Davis, Steven B. Publication: Boston : Charles River Media/Course Technology, 2008 . xviii, 398 p. : Date: 2008 Availability: No items available:

6.
Visual design fundamentals a digital approach / by Hashimoto, Alan. Publication: Boston, MA : Charles River Media, 2009 . xvii, 405 p. : , Includes index. Date: 2009 Availability: No items available:

7.
Java for COBOL programmers by Byrne, John C. Publication: Boston, MA : Charles River Media, 2009 . xviii, 412 p. : Date: 2009 Availability: No items available:

8.
Maya feature creature creations by Palamar, Todd. Publication: Hingham, MA : Charles River Media, 2008 . x, 309 p. : Date: 2008 Availability: No items available:

9.
Character animation with Direct3D by Granberg, Carl. Publication: Boston, Mass. : Charles River Media : | Course Technology/Cengage Learning, 2009 . xiv, 429 p. : Date: 2009 Availability: No items available:

10.
Challenges for game designers by Brathwaite, Brenda. Publication: Boston : Charles River Media/Cengage Technology, 2008 . xxiii, 31 p. , Includes index. Date: 2008 Availability: No items available:

11.
Game graphics programming by Sherrod, Allen. Publication: Boston, MA : Course Technology/Charles River Media/Cengage Learning, 2008 . xxiii, 645 p. : , Includes index. Date: 2008 Availability: No items available:

12.
AI and artificial life in video games by Lecky-Thompson, Guy W. Publication: Boston : Charles River Media/Cengage Technology, 2008 . xv, 332 p. : Date: 2008 Availability: No items available:

13.
GNU/Linux application programming by Jones, M. Tim. Publication: [Hingham, Mass.] : Charles River Media, 2008 . xx, 667 p. : Date: 2008 Availability: No items available:

14.
Fundamentals of power electronics with MATLAB by Shaffer, Randall Alan, Publication: Boston, Mass. : Charles River Media, 2007 . xvi, 384 p. : , Includes index. Date: 2007 Availability: No items available:

15.
The VMware workstation 5 handbook by Warren, Steven S. Publication: Hingham, Mass. : Charles River Media, 2005 . xvii, 334 p. : , Includes index. Date: 2005 Availability: No items available:

16.
Developing serious games by Bergeron, Bryan P. Publication: Hingham, Mass. : Charles River Media, 2006 . xxvii, 452 p. : Date: 2006 Availability: No items available:

17.
Grid computing for developers by Silva, Vladimir, Publication: Hingham, Mass. : Charles River Media, 2006 . xxviii, 547 p. : Date: 2006 Availability: No items available:

18.
Mathematics and physics for programmers by Kodicek, Danny. Publication: Hingham, Mass. : Charles River Media, 2005 . xxxii, 608 p. : , Includes index. Date: 2005 Availability: No items available:

19.
Digital communication systems using SystemVue by Silage, Dennis. Publication: Hingham, Mass. : Da Vinci/Charles River Media, 2006 . xvii, 365 p. : Date: 2006 Availability: No items available:

20.
Simply Java an introduction to Java programming / by Levenick, James Richard, Publication: Hingham, Mass. : Charles River Media, 2006 . xiii, 394 p. : , "Thomson/Delmar Learning"--Cover. | Includes index. Date: 2006 Availability: No items available:

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