Your search returned 164 results.

1.
jQuery game development essentials learn how to make fun and addictive multi-platform games using jQuery / by Arsever, Selim. Publication: Birmingham, England : Packt Publishing, 2013 . 1 online resource (vi, 228 p.) : , Includes index. | "Community Experience Distilled"--Cover. Date: 2013 Availability: No items available:

2.
HTML5 game development with GameMaker experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game / by Lee Elliott, Jason. Publication: Birmingham, U.K. : Packt Publishing, 2013 . 1 online resource (v, 346 p.) : , "Community Experience Distilled"--Cover. | Includes index. Date: 2013 Availability: No items available:

3.
jQuery game development essentials learn how to make fun and addictive multi-platform games using jQuery / by Arsever, Selim. Publication: Birmingham, England : Packt Publishing, 2013 . 1 online resource (vi, 228 p.) : , Includes index. | "Community Experience Distilled"--Cover. Date: 2013 Availability: No items available:

4.
HTML5 game development with GameMaker experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game / by Lee Elliott, Jason. Publication: Birmingham, U.K. : Packt Publishing, 2013 . 1 online resource (v, 346 p.) : , "Community Experience Distilled"--Cover. | Includes index. Date: 2013 Availability: No items available:

5.
Gamemaker : studio for dummies / by Rohde, Michael, Publication: . 1 online resource (356 pages) : , Includes index. Availability: No items available:

6.
Focus on creating MOD for quake III arena by Holmes, Shawn. Publication: Cincinnati, Ohio : Premier Press, 2002 . 283 p. , Includes index. Date: 2002 Availability: No items available:

7.
Beginner's guide to darkBASIC game programming by Harbour, Jonathan. Publication: Cincinnati, Ohio : Premier Press, a division of Course Technology, 2003 . xxxvi, 711 p. : Date: 2003 Availability: No items available:

8.
AI and artificial life in video games by Lecky-Thompson, Guy W. Publication: Boston : Charles River Media/Cengage Technology, 2008 . xv, 332 p. : Date: 2008 Availability: No items available:

9.
Picture yourself creating video games by Darby, Jason, Publication: Boston : Course Technology, 2008 . xi, 219 p. : , "Course Technology, a part of Cengage Learning" -- T.p. verso. Date: 2008 Availability: No items available:

10.
jMonkeyEngine 3.0 beginner's guide develop professional 3D games for desktop, web, and mobile, all in the familiar Java programming language / by Kusterer, Ruth. Publication: Birmingham : Packt Pub., 2013 . vi, 334 p. : , "Learn by doing: less theory, more results"--Cover. | Includes index. Date: 2013 Availability: No items available:

11.
Developing serious games by Bergeron, Bryan P. Publication: Hingham, Mass. : Charles River Media, 2006 . xxvii, 452 p. : Date: 2006 Availability: No items available:

12.
Game character animation all in one by Pardew, Les. Publication: Boston, Mass. : Thomson Course Technology, 2007 . xi, 509 p., [8] p. of plates : , Includes index. Date: 2007 Availability: No items available:

13.
Creating game art for 3D engines by Strong, Brad. Publication: Boston : Charles River Media, 2008 . xxii, 313 p. : , Includes index. Date: 2008 Availability: No items available:

14.
The official guide to 3D GameStudio by Duggan, Michael. Publication: Boston, Mass. : Thomson Course Technology, 2007 . xviii, 453 p. : , Includes index. Date: 2007 Availability: No items available:

15.
Unity Shaders and effects cookbook discover how to make your Unity projects look stunning with Shaders and screen effects / by Lammers, Kenneth. Publication: Birmingham [England] : Packt Pub., 2013 . iii, 253 p. : , Includes index. Date: 2013 Availability: No items available:

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Unity 4.x cookbook over 100 recipes to spice up your Unity skills / by Smith, Matt. Publication: Birmingham [England] : Packt Pub., 2013 . iv, 369 p. : , Includes index. Date: 2013 Availability: No items available:

17.
Gamemaker : studio for dummies / by Rohde, Michael, Publication: . 1 online resource (356 pages) : , Includes index. Availability: No items available:

18.
Focus on creating MOD for quake III arena by Holmes, Shawn. Publication: Cincinnati, Ohio : Premier Press, 2002 . 283 p. , Includes index. Date: 2002 Availability: No items available:

19.
Beginner's guide to darkBASIC game programming by Harbour, Jonathan. Publication: Cincinnati, Ohio : Premier Press, a division of Course Technology, 2003 . xxxvi, 711 p. : Date: 2003 Availability: No items available:

20.
Beginning game programming by Harbour, Jonathan. Publication: Boston, MA : Course Technology PTR, 2005 . xv, 337 p. Date: 2005 Availability: No items available:

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