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Your search returned 391 results.

1.
Corona SDK hotshot a detailed guide with 10 projects specifically designed to expand the fundamentals of this exciting mobile development platform! / by Flanagan, Nevin. Publication: Birmingham : Packt Pub., 2013 . iv, 318 p. : , "Cool projects that will push your skills to the limit"--Cover. | Includes index. Date: 2013 Availability: No items available:

2.
Learning Stencyl 3.x game development beginner's guide a fast-paced, hands-on guide for developing a feature-complete video game on almost any desktop computer, without writing a single line of computer code / by Borkwood, Innes. Publication: Birmingham : Packt Pub., 2013 . ix, 309 p. : , "Learn by doing: less theory, more results"--Cover. | Includes index. Date: 2013 Availability: No items available:

3.
Flash 5 cartoons and games f/x & design by Turner, Bill. Publication: Scottsdale, AZ : Coriolis Group Books, 2001 . xxv, 304 p., [32] p. of plates : , Includes index. Date: 2001 Availability: No items available:

4.
Racing the beam the Atari Video computer system / by Montfort, Nick. Publication: Cambridge, Mass. : MIT Press, 2009 . xii, 180 p. : Date: 2009 Availability: No items available:

5.
HTML5 game development with GameMaker experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game / by Lee Elliott, Jason. Publication: Birmingham, U.K. : Packt Publishing, 2013 . 1 online resource (v, 346 p.) : , "Community Experience Distilled"--Cover. | Includes index. Date: 2013 Availability: No items available:

6.
HTML5 game development for dummies by Harris, Andy. Publication: Hoboken : John Wiley & Sons, Inc., 2013 . xiv, 370 p. : , Includes index. Date: 2013 Availability: No items available:

7.
Game programming for teens by Sethi, Maneesh. Publication: Boston, MA : Course Technology, PTR/CRM, 2008 . xiii, 395p. : , Includes index. Date: 2008 Availability: No items available:

8.
Corona SDK hotshot a detailed guide with 10 projects specifically designed to expand the fundamentals of this exciting mobile development platform! / by Flanagan, Nevin. Publication: Birmingham : Packt Pub., 2013 . iv, 318 p. : , "Cool projects that will push your skills to the limit"--Cover. | Includes index. Date: 2013 Availability: No items available:

9.
Learning Stencyl 3.x game development beginner's guide a fast-paced, hands-on guide for developing a feature-complete video game on almost any desktop computer, without writing a single line of computer code / by Borkwood, Innes. Publication: Birmingham : Packt Pub., 2013 . ix, 309 p. : , "Learn by doing: less theory, more results"--Cover. | Includes index. Date: 2013 Availability: No items available:

10.
Flash 5 cartoons and games f/x & design by Turner, Bill. Publication: Scottsdale, AZ : Coriolis Group Books, 2001 . xxv, 304 p., [32] p. of plates : , Includes index. Date: 2001 Availability: No items available:

11.
Racing the beam the Atari Video computer system / by Montfort, Nick. Publication: Cambridge, Mass. : MIT Press, 2009 . xii, 180 p. : Date: 2009 Availability: No items available:

12.
HTML5 game development with GameMaker experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game / by Lee Elliott, Jason. Publication: Birmingham, U.K. : Packt Publishing, 2013 . 1 online resource (v, 346 p.) : , "Community Experience Distilled"--Cover. | Includes index. Date: 2013 Availability: No items available:

13.
2D artwork and 3D modeling for game artists by Franson, David. Publication: Cincinnati, Ohio ; | [Great Britain] : Premier, 2003 . xxvi, 693 p. : , Includes index. Date: 2003 Availability: No items available:

14.
Focus on creating MOD for quake III arena by Holmes, Shawn. Publication: Cincinnati, Ohio : Premier Press, 2002 . 283 p. , Includes index. Date: 2002 Availability: No items available:

15.
Beginner's guide to darkBASIC game programming by Harbour, Jonathan. Publication: Cincinnati, Ohio : Premier Press, a division of Course Technology, 2003 . xxxvi, 711 p. : Date: 2003 Availability: No items available:

16.
Focus on curves and surfaces by Dempski, Kelly. Publication: Cincinatti, Ohio : | [London : Premier ; | Pearson Education] [distributor], 2003 . xvii, 255 p. : , Includes index. Date: 2003 Availability: No items available:

17.
HTML5 game development for dummies by Harris, Andy. Publication: Hoboken : John Wiley & Sons, Inc., 2013 . xiv, 370 p. : , Includes index. Date: 2013 Availability: No items available:

18.
Game programming for teens by Sethi, Maneesh. Publication: Boston, MA : Course Technology, PTR/CRM, 2008 . xiii, 395p. : , Includes index. Date: 2008 Availability: No items available:

19.
Lucky that way stories of seizing the moment while creating the games millions play / by Fregger, Brad. Publication: Fairfield, Iowa : Sunstar Pub., 1998 . xx, 211 p. Date: 1998 Availability: No items available:

20.
Unity 4.x game AI programming by Kyaw, Aung Sithu. Publication: Birmingham, UK : Packt Pub., 2013 . iv, 213 p. : , Includes index. Date: 2013 Availability: No items available:

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