Your search returned 37 results.

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Visual digital culture surface play and spectacle in new media genres / by Darley, Andrew. Publication: London ; | New York : Routledge, 2000 . x, 225 p. Date: 2000 Availability: No items available:

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Visual digital culture surface play and spectacle in new media genres / by Darley, Andrew. Publication: London ; | New York : Routledge, 2000 . x, 225 p. Date: 2000 Availability: No items available:

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More than a game the computer game as fictional form / by Atkins, Barry. Publication: Manchester : Manchester University Press, 2003 . 176 p. Date: 2003 Availability: No items available:

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Gender inclusive game design expanding the market / by Graner Ray, Sheri. Publication: Hingham, Mass. : Charles River Media, 2004 . xvii, 193 p. : Date: 2004 Availability: No items available:

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A theory of fun for game design by Koster, Raph. Publication: Scottsdale, AZ : Paraglyph Press, 2005 . x, 244 p. : , "Foreword by Will Wright." Date: 2005 Availability: No items available:

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The place of play toys and digital culture / by Lauwaert, Maaike. Publication: Amsterdam : Amsterdam University Press, 2009 . 159 p. : Date: 2009 Availability: No items available:

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Powering up are computer games changing our lives? / by Mileham, Rebecca. Publication: Chichester, England ; | Hoboken, NJ : Wiley/Dana Centre, 2008 . xii, 321 p. : , Includes index. Date: 2008 Availability: No items available:

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A theory of fun for game design by Koster, Raph. Publication: Scottsdale, AZ : Paraglyph Press, 2005 . x, 244 p. : , "Foreword by Will Wright." Date: 2005 Availability: No items available:

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Play redux the form of computer games / by Myers, David. Publication: Ann Arbor : University of Michigan Press and The University of Michigan Library Ann Arbor, 2010 . 184 p. : Date: 2010 Availability: No items available:

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My life as a night elf priest an anthropological account of world of warcraft / by Nardi, Bonnie A. Publication: Ann Arbor : University of Michigan Press, 2010 . 236 p. : Date: 2010 Availability: No items available:

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The warcraft civilization social science in a virtual world / by Bainbridge, William Sims. Publication: Cambridge, MA : MIT Press, 2010 . 248 p. : Date: 2010 Availability: No items available:

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Making virtual worlds Linden Lab and Second Life / by Malaby, Thomas M., Publication: Ithaca : Cornell University Press, 2009 . x, 165 p. : Date: 2009 Availability: No items available:

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Game work language, power, and computer game culture / by McAllister, Ken S., Publication: Tuscaloosa, Ala. : University of Alabama Press, 2004 . xiv, 232 p. : Date: 2004 Availability: No items available:

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Game cultures computer games as new media / by Dovey, Jon. Publication: Maidenhead, Berkshire, England ; | New York, N.Y. : Open University Press, 2006 . x, 171 p. Date: 2006 Availability: No items available:

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Raising the stakes e-sports and the professionalization of computer gaming / by Taylor, T. L. Publication: Cambridge, Mass. : MIT Press, 2012 . viii, 323 p. : Date: 2012 Availability: No items available:

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