Your search returned 29 results.

1.
Team leadership in the game industry by Spaulding, Seth. Publication: Boston, MA : Course Technology, PTR/CRM, 2008 . xii, 274 p. Date: 2008 Availability: No items available:

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HTML5 game development with GameMaker experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game / by Lee Elliott, Jason. Publication: Birmingham, U.K. : Packt Publishing, 2013 . 1 online resource (v, 346 p.) : , "Community Experience Distilled"--Cover. | Includes index. Date: 2013 Availability: No items available:

3.
Team leadership in the game industry by Spaulding, Seth. Publication: Boston, MA : Course Technology, PTR/CRM, 2008 . xii, 274 p. Date: 2008 Availability: No items available:

4.
HTML5 game development with GameMaker experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game / by Lee Elliott, Jason. Publication: Birmingham, U.K. : Packt Publishing, 2013 . 1 online resource (v, 346 p.) : , "Community Experience Distilled"--Cover. | Includes index. Date: 2013 Availability: No items available:

5.
Creating games with cocos2d for iPhone 2 master cocos2d through building nine complete games for the iPhone / by Nygard, Paul. Publication: Birmingham, UK : Packt Pub., 2012 . vi, 370 p. : , Includes index. Date: 2012 Availability: No items available:

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Creating games with cocos2d for iPhone 2 master cocos2d through building nine complete games for the iPhone / by Nygard, Paul. Publication: Birmingham, UK : Packt Pub., 2012 . vi, 370 p. : , Includes index. Date: 2012 Availability: No items available:

7.
Game design the art & business of creating games / by Bates, Bob. Publication: Cambridge, Mass. : Thomson Course Technology, 2004 . xxiii, 350 p. : , Previous ed.: Roseville, Calif.: Prima Tech, 2001. Date: 2004 Availability: No items available:

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Museums in the new mediascape : transmedia, participation, ethics / by Kidd, Jenny, Publication: . 1 online resource (177 pages) : Availability: No items available:

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Porn & pong how Grand Theft Auto, Tomb Raider and other sexy games changed our culture / by Brown, Damon. Publication: Port Townsend, WA : Feral House, 2008 . 158 p. : Date: 2008 Availability: No items available:

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Porn & pong how Grand Theft Auto, Tomb Raider and other sexy games changed our culture / by Brown, Damon. Publication: Port Townsend, WA : Feral House, 2008 . 158 p. : Date: 2008 Availability: No items available:

12.
Digital play the interaction of technology, culture, and marketing / by Kline, Stephen. Publication: Montr�eal : McGill-Queen's University Press, 2003 . x, 368 p. : Date: 2003 Availability: No items available:

13.
Game design secrets by Au, Wagner James. Publication: Indianapolis, IN : Wiley, 2012 . xxvi, 308 p. : , Includes index. | "Do what you never thought possible to market & monetize your OS, Facebook & web games". Date: 2012 Availability: No items available:

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CryENGINE 3 game development eginner's guide / by Tracy, Sean. Publication: Birmingham : Packt Publishing, 2012 . vii, 332 p. : , Includes index. Date: 2012 Availability: No items available:

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Innovation and strategy of online games by Jong, H. Wi. Publication: London : | Singapore ; | Hackensack, NJ : Imperial College Press ; | Distributed by World Scientific, 2009 . xx, 220 p. : Date: 2009 Availability: No items available:

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CryENGINE 3 cookbook over 90 recipes written by Crytek developers for creating third-generation real-time games / by Tracy, Dan. Publication: Birmingham, U.K. : Packt Pub., 2011 . iv, 311 p. : , Includes index. Date: 2011 Availability: No items available:

17.
Game work language, power, and computer game culture / by McAllister, Ken S., Publication: Tuscaloosa, Ala. : University of Alabama Press, 2004 . xiv, 232 p. : Date: 2004 Availability: No items available:

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Panda3D 1.7 game developer's cookbook over 80 recipes for developing 3D games with Panda3D, a full-scale 3D game engine / by Lang, Christophe. Publication: Birmingham U.K. : Packt Open Source, 2011 . iv, 322 p. : , "Quick answers to common problems"--Cover. | Includes index. Date: 2011 Availability: No items available:

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CryENGINE game programming with C++, C#, and Lua / by Lundgren, Filip. Publication: . 1 online resource (276 pages) : , Includes index. Availability: No items available:

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Game design the art & business of creating games / by Bates, Bob. Publication: Cambridge, Mass. : Thomson Course Technology, 2004 . xxiii, 350 p. : , Previous ed.: Roseville, Calif.: Prima Tech, 2001. Date: 2004 Availability: No items available:

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