Your search returned 9 results.

1.
Communities of play emergent cultures in multiplayer games and virtual worlds / by Pearce, Celia. Publication: Cambridge, MA : MIT Press, 2009 . xiii, 327 p. Date: 2009 Availability: No items available:

2.
Being virtual who you really are online / by Winder, Davey. Publication: Chichester, England ; | Hoboken, NJ : Wiley, 2008 . xxiii, 245 p. : , Includes index. Date: 2008 Availability: No items available:

3.
Communities of play emergent cultures in multiplayer games and virtual worlds / by Pearce, Celia. Publication: Cambridge, MA : MIT Press, 2009 . xiii, 327 p. Date: 2009 Availability: No items available:

4.
The warcraft civilization social science in a virtual world / by Bainbridge, William Sims. Publication: Cambridge, MA : MIT Press, 2010 . 248 p. : Date: 2010 Availability: No items available:

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Making virtual worlds Linden Lab and Second Life / by Malaby, Thomas M., Publication: Ithaca : Cornell University Press, 2009 . x, 165 p. : Date: 2009 Availability: No items available:

7.
Being virtual who you really are online / by Winder, Davey. Publication: Chichester, England ; | Hoboken, NJ : Wiley, 2008 . xxiii, 245 p. : , Includes index. Date: 2008 Availability: No items available:

8.
The warcraft civilization social science in a virtual world / by Bainbridge, William Sims. Publication: Cambridge, MA : MIT Press, 2010 . 248 p. : Date: 2010 Availability: No items available:

9.
Making virtual worlds Linden Lab and Second Life / by Malaby, Thomas M., Publication: Ithaca : Cornell University Press, 2009 . x, 165 p. : Date: 2009 Availability: No items available:

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