Your search returned 35 results.

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Racing the beam the Atari Video computer system / by Montfort, Nick. Publication: Cambridge, Mass. : MIT Press, 2009 . xii, 180 p. : Date: 2009 Availability: No items available:

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Racing the beam the Atari Video computer system / by Montfort, Nick. Publication: Cambridge, Mass. : MIT Press, 2009 . xii, 180 p. : Date: 2009 Availability: No items available:

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Game character animation all in one by Pardew, Les. Publication: Boston, Mass. : Thomson Course Technology, 2007 . xi, 509 p., [8] p. of plates : , Includes index. Date: 2007 Availability: No items available:

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Creating game art for 3D engines by Strong, Brad. Publication: Boston : Charles River Media, 2008 . xxii, 313 p. : , Includes index. Date: 2008 Availability: No items available:

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Unity Shaders and effects cookbook discover how to make your Unity projects look stunning with Shaders and screen effects / by Lammers, Kenneth. Publication: Birmingham [England] : Packt Pub., 2013 . iii, 253 p. : , Includes index. Date: 2013 Availability: No items available:

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Unity 4.x cookbook over 100 recipes to spice up your Unity skills / by Smith, Matt. Publication: Birmingham [England] : Packt Pub., 2013 . iv, 369 p. : , Includes index. Date: 2013 Availability: No items available:

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The game asset pipeline by Carter, Ben, Publication: Hingham, Mass. : Charles River Media, 2004 . xviii. 302 p. : Date: 2004 Availability: No items available:

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Game development with Unity / by Menard, Michelle, Publication: . 1 online resource (465 pages) : , Includes index. Availability: No items available:

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From gamer to game designer the official Far Cry 2 map editing guide / by Hutchinson, David. Publication: Boston : Course Technology/Cengage Learning, 2008 . xii, 300 p. : , Includes index. Date: 2008 Availability: No items available:

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Beginning game level design by Feil, John. Publication: Boston, MA : Thomson Course Technology, 2005 . xviii, 232 p. : , Includes index. Date: 2005 Availability: No items available:

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Game testing all in one by Schultz, Charles P. Publication: Boston, Mass. : Thomson/Course Technology, 2005 . xxiv, 487 p. : Date: 2005 Availability: No items available:

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From gamer to game designer the official Far Cry 2 map editing guide / by Hutchinson, David. Publication: Boston : Course Technology/Cengage Learning, 2008 . xii, 300 p. : , Includes index. Date: 2008 Availability: No items available:

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Unity Android game development by example : beginner's guide : learn how to create exciting games using Unity 3D for Android with the help of hands-on examples / by Finnegan, Thomas. Publication: . 1 online resource (320 pages) : , "Learn by doing : less theory, more results"--Cover. | Includes index. Availability: No items available:

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Microsoft XNA 4.0 game development cookbook over 35 intermediate-advanced recipes for taking your XNA development arsenal further / by Drumm, Luke. Publication: Birmingham : Packt Pub., 2012 . ii, 343 p. , "Quick answers to common problems." | Includes index. Date: 2012 Availability: No items available:

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Video game optimization by Garney, Ben. Publication: Boston, MA : Course Technology, 2011 . xxi, 334 p. : Date: 2011 Availability: No items available:

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Gamestar mechanic for dummies / by Cordeiro, Jacob, Publication: . 1 online resource (355 pages) : , "Making Everything Easier!" | Includes index. Availability: No items available:

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