Real-time 3D terrain engines using C++ and and DirectX 9 (Record no. 46758)
| 000 -LEADER | |
|---|---|
| fixed length control field | 01451nam a22003734a 4500 |
| 082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER | |
| Classification number | 794.8/16693 |
| 100 1# - MAIN ENTRY--AUTHOR NAME | |
| Personal name | Snook, Greg |
| 245 10 - TITLE STATEMENT | |
| Title | Real-time 3D terrain engines using C++ and and DirectX 9 |
| 250 ## - EDITION STATEMENT | |
| Edition statement | 1st ed. |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
| Place of publication | Hingham, Mass. : |
| Name of publisher | Charles River Media, |
| Year of publication | c2003. |
| 300 ## - PHYSICAL DESCRIPTION | |
| Number of Pages | xxi, 374 p. : |
| Other physical details | ill. |
| 490 1# - SERIES STATEMENT | |
| Series statement | Game development series |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical Term | C++ (Computer program language) |
| Topical Term | Computer games |
| Topical Term | Three-dimensional display systems. |
| 856 40 - ELECTRONIC LOCATION AND ACCESS | |
| Uniform Resource Identifier | http://site.ebrary.com/lib/rucke/Doc?id=10061206 |
No items available.