Real-time 3D terrain engines using C++ and and DirectX 9 (Record no. 46758)

000 -LEADER
fixed length control field 01451nam a22003734a 4500
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8/16693
100 1# - MAIN ENTRY--AUTHOR NAME
Personal name Snook, Greg
245 10 - TITLE STATEMENT
Title Real-time 3D terrain engines using C++ and and DirectX 9
250 ## - EDITION STATEMENT
Edition statement 1st ed.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication Hingham, Mass. :
Name of publisher Charles River Media,
Year of publication c2003.
300 ## - PHYSICAL DESCRIPTION
Number of Pages xxi, 374 p. :
Other physical details ill.
490 1# - SERIES STATEMENT
Series statement Game development series
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term C++ (Computer program language)
Topical Term Computer games
Topical Term Three-dimensional display systems.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://site.ebrary.com/lib/rucke/Doc?id=10061206

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