Your search returned 97 results.

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Focus on creating MOD for quake III arena by Holmes, Shawn. Publication: Cincinnati, Ohio : Premier Press, 2002 . 283 p. , Includes index. Date: 2002 Availability: No items available:

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Advanced animation with DirectX by Adams, Jim. Publication: Boston, Mass. : Premier Press, a division of Course Technology, 2003 . xxv, 452 p. : Date: 2003 Availability: No items available:

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Beginner's guide to darkBASIC game programming by Harbour, Jonathan. Publication: Cincinnati, Ohio : Premier Press, a division of Course Technology, 2003 . xxxvi, 711 p. : Date: 2003 Availability: No items available:

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Focus on curves and surfaces by Dempski, Kelly. Publication: Cincinatti, Ohio : | [London : Premier ; | Pearson Education] [distributor], 2003 . xvii, 255 p. : , Includes index. Date: 2003 Availability: No items available:

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Game graphics programming by Sherrod, Allen. Publication: Boston, MA : Course Technology/Charles River Media/Cengage Learning, 2008 . xxiii, 645 p. : , Includes index. Date: 2008 Availability: No items available:

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Developing serious games by Bergeron, Bryan P. Publication: Hingham, Mass. : Charles River Media, 2006 . xxvii, 452 p. : Date: 2006 Availability: No items available:

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Awesome game creation no programming required / by Darby, Jason, Publication: Boston, Mass. : Charles River Media, 2008 . xviii, 493 p. : , Rev. ed. of: Awesome game creation : no programming required / Luke Ahearn, Clayton Crooks. 2nd ed. 2002. | Includes index. Date: 2008 Availability: No items available:

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Creating game art for 3D engines by Strong, Brad. Publication: Boston : Charles River Media, 2008 . xxii, 313 p. : , Includes index. Date: 2008 Availability: No items available:

9.
Focus on creating MOD for quake III arena by Holmes, Shawn. Publication: Cincinnati, Ohio : Premier Press, 2002 . 283 p. , Includes index. Date: 2002 Availability: No items available:

10.
Advanced animation with DirectX by Adams, Jim. Publication: Boston, Mass. : Premier Press, a division of Course Technology, 2003 . xxv, 452 p. : Date: 2003 Availability: No items available:

11.
Beginner's guide to darkBASIC game programming by Harbour, Jonathan. Publication: Cincinnati, Ohio : Premier Press, a division of Course Technology, 2003 . xxxvi, 711 p. : Date: 2003 Availability: No items available:

12.
Focus on curves and surfaces by Dempski, Kelly. Publication: Cincinatti, Ohio : | [London : Premier ; | Pearson Education] [distributor], 2003 . xvii, 255 p. : , Includes index. Date: 2003 Availability: No items available:

13.
Awesome 3D game development no programming required / by Crooks, Clayton E. Publication: Hingham, Mass. : Charles River Media, 2004 . xv, 431 p. : , Includes index. Date: 2004 Availability: No items available:

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Gender inclusive game design expanding the market / by Graner Ray, Sheri. Publication: Hingham, Mass. : Charles River Media, 2004 . xvii, 193 p. : Date: 2004 Availability: No items available:

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Real-time 3D terrain engines using C++ and and DirectX 9 by Snook, Greg Publication: Hingham, Mass. : Charles River Media, 2003 . xxi, 374 p. : Date: 2003 Availability: No items available:

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Macromedia Flash MX 2004 game development by Rhodes, Glen. Publication: Hingham, MA : Charles River Media, 2004 . xiv, 522 p. : Date: 2004 Availability: No items available:

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Game programming with Python by Riley, Sean. Publication: Hingham, Mass. : Charles River Media, 2004 . xviii, 470 p. : Date: 2004 Availability: No items available:

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3D game engine programming by Zerbst, Stefan. Publication: Boston, MA : Premier Press, 2004 . xxxii, 860 p. : , "Thomson Course Technology PTR"--T.p. verso. | Includes index. Date: 2004 Availability: No items available:

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