Your search returned 97 results.

41.
Focus on photon mapping by John, Marlon. Publication: Cincinnati, Ohio : Premier Press, 2003 . viii, 330 p. : , Includes index. Date: 2003 Availability: No items available:

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MUD game programming by Penton, Ron. Publication: Boston : Premier Press, 2004 . xxxiv, 670 p. : , Includes index. Date: 2004 Availability: No items available:

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Macromedia Flash MX 2004 game programming by Murray, Craig S. Publication: Boston : Premier Press, 2003 . xxviii, 756 p. : , Includes index. Date: 2003 Availability: No items available:

44.
AI techniques for game programmers by Buckland, Mat. Publication: Boston : Premier Press, 2002 . xxxii, 448 p. : Date: 2002 Availability: No items available:

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Palm OS game programming by Pleis, Nicholas. Publication: [Indianapolis?] : Premier Press, 2002 . xxxiv, 423 p. : Date: 2002 Availability: No items available:

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Microsoft Visual Basic game programming with DirectX by Harbour, Jonathan S. Publication: Boston : Premier Press, 2002 . xlviii, 1100 p. : , Includes index. Date: 2002 Availability: No items available:

47.
Game programming all in one by Sousa, Bruno Miguel Teixeira de. Publication: [S.l.] : Premier Press, 2002 . xxxvii, 952 p. : Date: 2002 Availability: No items available:

48.
3D game programming all in one by Finney, Kenneth C. Publication: Boston, MA : Premier Press, 2004 . xxxii, 816 p. : , Includes index. Date: 2004 Availability: No items available:

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Patterns in game design by Bjork, Staffan. Publication: Hingham, Mass. : Charles River Media, 2005 . xvii, 423 p. : Date: 2005 Availability: No items available:

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Real-time cinematography for games by Hawkins, Brian Publication: Hingham, Mass. : Charles River Media, 2005 . xxiv, 326 p. : Date: 2005 Availability: No items available:

52.
C# game programming for serious game creation / by Schuller, Daniel. Publication: Boston, Mass. : Cengage Learning, 2011 . xiii, 425 p. : , Includes index. Date: 2011 Availability: No items available:

53.
The black art of multiplatform game programming / by Yamamoto, Jazon, Publication: . 1 online resource (363 pages) : , "A comprehensive guide to Windows and Linux game development with SDL"--Cover. Availability: No items available:

54.
The multiplayer classroom designing coursework as a game / by Sheldon, Lee. Publication: Boston, Mass. : Cengage Learning, 2012 . xx, 284 p. : , Includes index. Date: 2012 Availability: No items available:

55.
Game graphics programming by Sherrod, Allen. Publication: Boston, MA : Course Technology/Charles River Media/Cengage Learning, 2008 . xxiii, 645 p. : , Includes index. Date: 2008 Availability: No items available:

56.
Developing serious games by Bergeron, Bryan P. Publication: Hingham, Mass. : Charles River Media, 2006 . xxvii, 452 p. : Date: 2006 Availability: No items available:

57.
Awesome game creation no programming required / by Darby, Jason, Publication: Boston, Mass. : Charles River Media, 2008 . xviii, 493 p. : , Rev. ed. of: Awesome game creation : no programming required / Luke Ahearn, Clayton Crooks. 2nd ed. 2002. | Includes index. Date: 2008 Availability: No items available:

58.
Creating game art for 3D engines by Strong, Brad. Publication: Boston : Charles River Media, 2008 . xxii, 313 p. : , Includes index. Date: 2008 Availability: No items available:

59.
Awesome 3D game development no programming required / by Crooks, Clayton E. Publication: Hingham, Mass. : Charles River Media, 2004 . xv, 431 p. : , Includes index. Date: 2004 Availability: No items available:

60.
Gender inclusive game design expanding the market / by Graner Ray, Sheri. Publication: Hingham, Mass. : Charles River Media, 2004 . xvii, 193 p. : Date: 2004 Availability: No items available:

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