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Your search returned 391 results.

61.
Virtual world design and creation for teens by Hardnett, Charles R. Publication: Clifton Park, N.Y. : | London : Delmar ; | Cengage Learning [distributor], 2009 . 250 p. : Date: 2009 Availability: No items available:

62.
Emotion notions modeling personality in game character AI / by Vick, Erik Henry. Publication: Boston, MA : Course Technology, PTR/CRM, 2008 . xii, 605 p. , Includes index. Date: 2008 Availability: No items available:

63.
C++ for game programmers by Llopis, Noel. Publication: Hingham, Mass. : Charles River Media, 2003 . xx, 412 p. : Date: 2003 Availability: No items available:

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Introduction to level design for PC games by Clayton, Andrew Charles, Publication: Hingham, Mass. : Charles River Media, 2003 . xxiv, 352 p. : Date: 2003 Availability: No items available:

66.
Real-time 3D terrain engines using C++ and and DirectX 9 by Snook, Greg Publication: Hingham, Mass. : Charles River Media, 2003 . xxi, 374 p. : Date: 2003 Availability: No items available:

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The gmax handbook by Crooks, Clayton E. Publication: Hingham, Mass. : Charles River Media, 2003 . xv, 357 p. : , Includes index. Date: 2003 Availability: No items available:

69.
Macromedia Flash MX 2004 game development by Rhodes, Glen. Publication: Hingham, MA : Charles River Media, 2004 . xiv, 522 p. : Date: 2004 Availability: No items available:

70.
Game programming with Python by Riley, Sean. Publication: Hingham, Mass. : Charles River Media, 2004 . xviii, 470 p. : Date: 2004 Availability: No items available:

71.
Game programming golden rules by Brownlow, Martin. Publication: Hingham, Mass. : Charles River Media, 2004 . xvii, 318 p. : , Includes index. Date: 2004 Availability: No items available:

72.
3D game engine programming by Zerbst, Stefan. Publication: Boston, MA : Premier Press, 2004 . xxxii, 860 p. : , "Thomson Course Technology PTR"--T.p. verso. | Includes index. Date: 2004 Availability: No items available:

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Programming role playing games with directx, 2nd edition by Adams, Jim. Publication: Boston, MA : Premier Press, a division of Course Technology, 2004 . xxvi, 849 p. Date: 2004 Availability: No items available:

75.
HTML5 canvas for dummies by Cowan, Don. Publication: Hoboken, N.J. : Wiley, 2013 . xx, 360 p. : , Includes index. Date: 2013 Availability: No items available:

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Beginning game audio programming by McCuskey, Mason. Publication: Boston, Mass. : Premier Press, a division of Course Technology, 2003 . xxviii, 352 p. : , Includes index. Date: 2003 Availability: No items available:

78.
OpenGL game programming by Hawkins, Kevin. Publication: Roseville, CA : Prima Tech, 2001 . xxxiv, 777 p. : , Includes index. Date: 2001 Availability: No items available:

79.
Beginning Direct3D game programming by Engel, Wolfgang F. Publication: Roseville, CA : Prima Tech, 2001 . xxii, 504 p. : Date: 2001 Availability: No items available:

80.
Beginning C++ through game programming, fourth edition / by Dawson, Michael, Publication: . 1 online resource (413 pages) : , Includes index. Availability: No items available:

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