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Your search returned 526 results.

81.
Game interface design by Fox, Brent. Publication: Boston, MA : Course Technology PTR, 2005 . xvii, 212 p. : , Includes index. Date: 2005 Availability: No items available:

82.
The unauthorized Halo 2 battle guide advanced combat techniques / by Cawood, Stephen. Publication: Boston, MA : Thomson Course Technology PTR, 2005 . viii, 213 p. , Includes index. Date: 2005 Availability: No items available:

83.
The game asset pipeline by Carter, Ben, Publication: Hingham, Mass. : Charles River Media, 2004 . xviii. 302 p. : Date: 2004 Availability: No items available:

84.
AI game engine programming by Schwab, Brian. Publication: Hingham, MA : Charles River Media, 2004 . xxix, 594 p. : , Includes index. Date: 2004 Availability: No items available:

85.
Mobile device game development by Crooks, Clayton E. Publication: Hingham, Mass. : Charles River Media, 2005 . xv, 344 p. : , Includes index. Date: 2005 Availability: No items available:

86.
Awesome 3D game development no programming required / by Crooks, Clayton E. Publication: Hingham, Mass. : Charles River Media, 2004 . xv, 431 p. : , Includes index. Date: 2004 Availability: No items available:

87.
More than a game the computer game as fictional form / by Atkins, Barry. Publication: Manchester : Manchester University Press, 2003 . 176 p. Date: 2003 Availability: No items available:

88.
Virtual world design and creation for teens by Hardnett, Charles R. Publication: Clifton Park, N.Y. : | London : Delmar ; | Cengage Learning [distributor], 2009 . 250 p. : Date: 2009 Availability: No items available:

89.
Emotion notions modeling personality in game character AI / by Vick, Erik Henry. Publication: Boston, MA : Course Technology, PTR/CRM, 2008 . xii, 605 p. , Includes index. Date: 2008 Availability: No items available:

90.
Gender inclusive game design expanding the market / by Graner Ray, Sheri. Publication: Hingham, Mass. : Charles River Media, 2004 . xvii, 193 p. : Date: 2004 Availability: No items available:

91.
C++ for game programmers by Llopis, Noel. Publication: Hingham, Mass. : Charles River Media, 2003 . xx, 412 p. : Date: 2003 Availability: No items available:

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93.
Introduction to level design for PC games by Clayton, Andrew Charles, Publication: Hingham, Mass. : Charles River Media, 2003 . xxiv, 352 p. : Date: 2003 Availability: No items available:

94.
Real-time 3D terrain engines using C++ and and DirectX 9 by Snook, Greg Publication: Hingham, Mass. : Charles River Media, 2003 . xxi, 374 p. : Date: 2003 Availability: No items available:

95.
96.
The gmax handbook by Crooks, Clayton E. Publication: Hingham, Mass. : Charles River Media, 2003 . xv, 357 p. : , Includes index. Date: 2003 Availability: No items available:

97.
Macromedia Flash MX 2004 game development by Rhodes, Glen. Publication: Hingham, MA : Charles River Media, 2004 . xiv, 522 p. : Date: 2004 Availability: No items available:

98.
Game programming with Python by Riley, Sean. Publication: Hingham, Mass. : Charles River Media, 2004 . xviii, 470 p. : Date: 2004 Availability: No items available:

99.
Game programming golden rules by Brownlow, Martin. Publication: Hingham, Mass. : Charles River Media, 2004 . xvii, 318 p. : , Includes index. Date: 2004 Availability: No items available:

100.
3D game engine programming by Zerbst, Stefan. Publication: Boston, MA : Premier Press, 2004 . xxxii, 860 p. : , "Thomson Course Technology PTR"--T.p. verso. | Includes index. Date: 2004 Availability: No items available:

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