Your search returned 11 results.

1.
Character animation with Direct3D by Granberg, Carl. Publication: Boston, Mass. : Charles River Media : | Course Technology/Cengage Learning, 2009 . xiv, 429 p. : Date: 2009 Availability: No items available:

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Character animation with Direct3D by Granberg, Carl. Publication: Boston, Mass. : Charles River Media : | Course Technology/Cengage Learning, 2009 . xiv, 429 p. : Date: 2009 Availability: No items available:

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Real-time 3D terrain engines using C++ and and DirectX 9 by Snook, Greg Publication: Hingham, Mass. : Charles River Media, 2003 . xxi, 374 p. : Date: 2003 Availability: No items available:

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Beginning Direct3D game programming by Engel, Wolfgang F. Publication: Roseville, CA : Prima Tech, 2001 . xxii, 504 p. : Date: 2001 Availability: No items available:

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Focus on 2D in direct3D by Pazera, Ernest. Publication: [Indianapolis, IN?] : Premier Press, 2002 . xvi, 271 p. , Includes index. Date: 2002 Availability: No items available:

6.
Game engine toolset development by Wihlidal, Graham. Publication: Boston, MA : Thomson Course Technology, 2006 . xviii, 621 p. : , Includes "Bonus Web sites chapters on web site"--P. xvi. | Includes index. Date: 2006 Availability: No items available:

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Real-time 3D terrain engines using C++ and and DirectX 9 by Snook, Greg Publication: Hingham, Mass. : Charles River Media, 2003 . xxi, 374 p. : Date: 2003 Availability: No items available:

9.
Focus on 2D in direct3D by Pazera, Ernest. Publication: [Indianapolis, IN?] : Premier Press, 2002 . xvi, 271 p. , Includes index. Date: 2002 Availability: No items available:

10.
Beginning Direct3D game programming by Engel, Wolfgang F. Publication: Roseville, CA : Prima Tech, 2001 . xxii, 504 p. : Date: 2001 Availability: No items available:

11.
Game engine toolset development by Wihlidal, Graham. Publication: Boston, MA : Thomson Course Technology, 2006 . xviii, 621 p. : , Includes "Bonus Web sites chapters on web site"--P. xvi. | Includes index. Date: 2006 Availability: No items available:

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